New example: font_filters
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examples/text/font_filters/KAISG.ttf
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examples/text/font_filters/KAISG.ttf
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examples/text/font_filters/main.go
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examples/text/font_filters/main.go
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/*******************************************************************************************
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*
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* raylib [text] example - Font filters
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*
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* NOTE: After font loading, font texture atlas filter could be configured for a softer
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* display of the font when scaling it to different sizes, that way, it's not required
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* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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package main
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import (
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"fmt"
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"path/filepath"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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screenWidth = 800
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screenHeight = 450
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)
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func main() {
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rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters")
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msg := "Loaded Font"
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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// TTF Font loading with custom generation parameters
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font := rl.LoadFontEx("KAISG.ttf", 96, nil, 0)
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// Generate mipmap levels to use trilinear filtering
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// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
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rl.GenTextureMipmaps(&font.Texture)
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fontSize := float32(font.BaseSize)
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fontPosition := rl.Vector2{X: 40.0, Y: screenHeight/2.0 - 80.0}
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textSize := rl.Vector2{}
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// Setup texture scaling filter
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rl.SetTextureFilter(font.Texture, rl.FilterPoint)
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currentFontFilter := 0 // TEXTURE_FILTER_POINT
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rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
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for !rl.WindowShouldClose() { // Detect window close button or ESC key
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fontSize += rl.GetMouseWheelMove() * 4.0
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// Choose font texture filter method
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if rl.IsKeyPressed(rl.KeyOne) {
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rl.SetTextureFilter(font.Texture, rl.FilterPoint)
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currentFontFilter = 0
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} else if rl.IsKeyPressed(rl.KeyTwo) {
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rl.SetTextureFilter(font.Texture, rl.FilterBilinear)
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currentFontFilter = 1
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} else if rl.IsKeyPressed(rl.KeyThree) {
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// NOTE: Trilinear filter won't be noticed on 2D drawing
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rl.SetTextureFilter(font.Texture, rl.FilterTrilinear)
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currentFontFilter = 2
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}
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textSize = rl.MeasureTextEx(font, msg, fontSize, 0)
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if rl.IsKeyDown(rl.KeyLeft) {
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fontPosition.X -= 10
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} else if rl.IsKeyDown(rl.KeyRight) {
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fontPosition.X += 10
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}
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// Load a dropped TTF file dynamically (at current fontSize)
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if rl.IsFileDropped() {
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droppedFiles := rl.LoadDroppedFiles()
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// NOTE: We only support first ttf file dropped
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if filepath.Ext(droppedFiles[0]) == ".ttf" {
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rl.UnloadFont(font)
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font = rl.LoadFontEx(droppedFiles[0], int32(fontSize), nil, 0)
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}
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rl.UnloadDroppedFiles() // Unload file paths from memory
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}
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// Draw
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawText("Use mouse wheel to change font size", 20, 20, 10, rl.Gray)
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rl.DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, rl.Gray)
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rl.DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, rl.Gray)
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rl.DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, rl.DarkGray)
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rl.DrawTextEx(font, msg, fontPosition, fontSize, 0, rl.Black)
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// TODO: It seems texSize measurement is not accurate due to chars offsets...
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//rl.DrawRectangleLines(fontPosition.X, fontPosition.Y, textSize.X, textSize.Y, rl.Red);
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rl.DrawRectangle(0, screenHeight-80, screenWidth, 80, rl.LightGray)
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text := fmt.Sprintf("Font size: %02.02f", fontSize)
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rl.DrawText(text, 20, screenHeight-50, 10, rl.DarkGray)
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text = fmt.Sprintf("Text size: [%02.02f, %02.02f]", textSize.X, textSize.Y)
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rl.DrawText(text, 20, screenHeight-30, 10, rl.DarkGray)
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rl.DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, rl.Gray)
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switch currentFontFilter {
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case 0:
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rl.DrawText("POINT", 570, 400, 20, rl.Black)
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case 1:
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rl.DrawText("BILINEAR", 570, 400, 20, rl.Black)
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case 2:
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rl.DrawText("TRILINEAR", 570, 400, 20, rl.Black)
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}
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rl.EndDrawing()
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}
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// De-Initialization
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rl.UnloadFont(font) // Font unloading
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rl.CloseWindow() // Close window and OpenGL context
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}
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