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8db71e7851
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8d36ebe392
10 changed files with 42 additions and 40 deletions
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@ -227,7 +227,7 @@ func CheckCollisionRecs(rec1, rec2 Rectangle) bool {
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crec1 := rec1.cptr()
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crec2 := rec2.cptr()
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ret := C.CheckCollisionRecs(*crec1, *crec2)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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@ -238,7 +238,7 @@ func CheckCollisionCircles(center1 Vector2, radius1 float32, center2 Vector2, ra
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ccenter2 := center2.cptr()
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cradius2 := (C.float)(radius2)
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ret := C.CheckCollisionCircles(*ccenter1, cradius1, *ccenter2, cradius2)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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@ -248,7 +248,7 @@ func CheckCollisionCircleRec(center Vector2, radius float32, rec Rectangle) bool
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cradius := (C.float)(radius)
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crec := rec.cptr()
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ret := C.CheckCollisionCircleRec(*ccenter, cradius, *crec)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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@ -266,7 +266,7 @@ func CheckCollisionPointRec(point Vector2, rec Rectangle) bool {
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cpoint := point.cptr()
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crec := rec.cptr()
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ret := C.CheckCollisionPointRec(*cpoint, *crec)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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@ -276,7 +276,7 @@ func CheckCollisionPointCircle(point Vector2, center Vector2, radius float32) bo
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ccenter := center.cptr()
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cradius := (C.float)(radius)
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ret := C.CheckCollisionPointCircle(*cpoint, *ccenter, cradius)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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@ -287,6 +287,6 @@ func CheckCollisionPointTriangle(point, p1, p2, p3 Vector2) bool {
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cp2 := p2.cptr()
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cp3 := p3.cptr()
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ret := C.CheckCollisionPointTriangle(*cpoint, *cp1, *cp2, *cp3)
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v := bool(int(ret) == 1)
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v := bool(ret)
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return v
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}
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