Use stdbool

This commit is contained in:
Milan Nikolic 2018-10-10 14:55:03 +02:00
parent 8db71e7851
commit 8d36ebe392
10 changed files with 42 additions and 40 deletions

View file

@ -413,7 +413,7 @@ func CheckCollisionSpheres(centerA Vector3, radiusA float32, centerB Vector3, ra
ccenterB := centerB.cptr()
cradiusB := (C.float)(radiusB)
ret := C.CheckCollisionSpheres(*ccenterA, cradiusA, *ccenterB, cradiusB)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}
@ -422,7 +422,7 @@ func CheckCollisionBoxes(box1 BoundingBox, box2 BoundingBox) bool {
cbox1 := box1.cptr()
cbox2 := box2.cptr()
ret := C.CheckCollisionBoxes(*cbox1, *cbox2)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}
@ -432,7 +432,7 @@ func CheckCollisionBoxSphere(box BoundingBox, centerSphere Vector3, radiusSphere
ccenterSphere := centerSphere.cptr()
cradiusSphere := (C.float)(radiusSphere)
ret := C.CheckCollisionBoxSphere(*cbox, *ccenterSphere, cradiusSphere)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}
@ -442,7 +442,7 @@ func CheckCollisionRaySphere(ray Ray, spherePosition Vector3, sphereRadius float
cspherePosition := spherePosition.cptr()
csphereRadius := (C.float)(sphereRadius)
ret := C.CheckCollisionRaySphere(*cray, *cspherePosition, csphereRadius)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}
@ -453,7 +453,7 @@ func CheckCollisionRaySphereEx(ray Ray, spherePosition Vector3, sphereRadius flo
csphereRadius := (C.float)(sphereRadius)
ccollisionPoint := collisionPoint.cptr()
ret := C.CheckCollisionRaySphereEx(*cray, *cspherePosition, csphereRadius, ccollisionPoint)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}
@ -462,6 +462,6 @@ func CheckCollisionRayBox(ray Ray, box BoundingBox) bool {
cray := ray.cptr()
cbox := box.cptr()
ret := C.CheckCollisionRayBox(*cray, *cbox)
v := bool(int(ret) == 1)
v := bool(ret)
return v
}