Fix ttf example
This commit is contained in:
parent
84efeb32cf
commit
7ffcf2cb3a
1 changed files with 2 additions and 4 deletions
|
@ -16,10 +16,8 @@ func main() {
|
|||
|
||||
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
|
||||
|
||||
fontChars := int32(0)
|
||||
|
||||
// TTF Font loading with custom generation parameters
|
||||
font := rl.LoadFontEx("fonts/KAISG.ttf", 96, &fontChars, 0)
|
||||
font := rl.LoadFontEx("fonts/KAISG.ttf", 96, nil, 0)
|
||||
|
||||
// Generate mipmap levels to use trilinear filtering
|
||||
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
|
||||
|
@ -69,7 +67,7 @@ func main() {
|
|||
|
||||
if count == 1 { // Only support one ttf file dropped
|
||||
rl.UnloadFont(font)
|
||||
font = rl.LoadFontEx(droppedFiles[0], fontSize, &fontChars, 0)
|
||||
font = rl.LoadFontEx(droppedFiles[0], fontSize, nil, 0)
|
||||
rl.ClearDroppedFiles()
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue