This commit is contained in:
Milan Nikolic 2017-02-21 15:19:22 +01:00
parent 29546140b9
commit 7e1cf349aa
13 changed files with 48 additions and 48 deletions

View file

@ -9,57 +9,57 @@ import (
// Linear Easing functions
// LinearNone
// LinearNone easing
func LinearNone(t, b, c, d float32) float32 {
return c*t/d + b
}
// LinearIn
// LinearIn easing
func LinearIn(t, b, c, d float32) float32 {
return c*t/d + b
}
// LinearOut
// LinearOut easing
func LinearOut(t, b, c, d float32) float32 {
return c*t/d + b
}
// LinearInOut
// LinearInOut easing
func LinearInOut(t, b, c, d float32) float32 {
return c*t/d + b
}
// Sine Easing functions
// SineIn
// SineIn easing
func SineIn(t, b, c, d float32) float32 {
return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
}
// SineOut
// SineOut easing
func SineOut(t, b, c, d float32) float32 {
return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
}
// SineInOut
// SineInOut easing
func SineInOut(t, b, c, d float32) float32 {
return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
}
// Circular Easing functions
// CircIn
// CircIn easing
func CircIn(t, b, c, d float32) float32 {
t = t / d
return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
}
// CircOut
// CircOut easing
func CircOut(t, b, c, d float32) float32 {
return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
}
// CircInOut
// CircInOut easing
func CircInOut(t, b, c, d float32) float32 {
t = t / d * 2
@ -73,19 +73,19 @@ func CircInOut(t, b, c, d float32) float32 {
// Cubic Easing functions
// CubicIn
// CubicIn easing
func CubicIn(t, b, c, d float32) float32 {
t = t / d
return c*t*t*t + b
}
// CubicOut
// CubicOut easing
func CubicOut(t, b, c, d float32) float32 {
t = t/d - 1
return c*(t*t*t+1) + b
}
// CubicInOut
// CubicInOut easing
func CubicInOut(t, b, c, d float32) float32 {
t = t / d * 2
if t < 1 {
@ -98,19 +98,19 @@ func CubicInOut(t, b, c, d float32) float32 {
// Quadratic Easing functions
// QuadIn
// QuadIn easing
func QuadIn(t, b, c, d float32) float32 {
t = t / d
return c*t*t + b
}
// QuadOut
// QuadOut easing
func QuadOut(t, b, c, d float32) float32 {
t = t / d
return (-c*t*(t-2) + b)
}
// QuadInOut
// QuadInOut easing
func QuadInOut(t, b, c, d float32) float32 {
t = t / d * 2
if t < 1 {
@ -122,7 +122,7 @@ func QuadInOut(t, b, c, d float32) float32 {
// Exponential Easing functions
// ExpoIn
// ExpoIn easing
func ExpoIn(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -131,7 +131,7 @@ func ExpoIn(t, b, c, d float32) float32 {
return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
}
// ExpoOut
// ExpoOut easing
func ExpoOut(t, b, c, d float32) float32 {
if t == d {
return (b + c)
@ -140,7 +140,7 @@ func ExpoOut(t, b, c, d float32) float32 {
return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
}
// ExpoInOut
// ExpoInOut easing
func ExpoInOut(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -161,21 +161,21 @@ func ExpoInOut(t, b, c, d float32) float32 {
// Back Easing functions
// BackIn
// BackIn easing
func BackIn(t, b, c, d float32) float32 {
s := float32(1.70158)
t = t / d
return c*t*t*((s+1)*t-s) + b
}
// BackOut
// BackOut easing
func BackOut(t, b, c, d float32) float32 {
s := float32(1.70158)
t = t/d - 1
return c*(t*t*((s+1)*t+s)+1) + b
}
// BackInOut
// BackInOut easing
func BackInOut(t, b, c, d float32) float32 {
s := float32(1.70158)
s = s * 1.525
@ -191,12 +191,12 @@ func BackInOut(t, b, c, d float32) float32 {
// Bounce Easing functions
// BounceIn
// BounceIn easing
func BounceIn(t, b, c, d float32) float32 {
return (c - BounceOut(d-t, 0, c, d) + b)
}
// BounceOut
// BounceOut easing
func BounceOut(t, b, c, d float32) float32 {
t = t / d
if t < (1 / 2.75) {
@ -213,7 +213,7 @@ func BounceOut(t, b, c, d float32) float32 {
return c*(7.5625*t*t+0.984375) + b
}
// BounceInOut
// BounceInOut easing
func BounceInOut(t, b, c, d float32) float32 {
if t < d/2 {
return BounceIn(t*2, 0, c, d)*0.5 + b
@ -224,7 +224,7 @@ func BounceInOut(t, b, c, d float32) float32 {
// Elastic Easing functions
// ElasticIn
// ElasticIn easing
func ElasticIn(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -244,7 +244,7 @@ func ElasticIn(t, b, c, d float32) float32 {
return -(postFix * float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
}
// ElasticOut
// ElasticOut easing
func ElasticOut(t, b, c, d float32) float32 {
if t == 0 {
return b
@ -263,7 +263,7 @@ func ElasticOut(t, b, c, d float32) float32 {
return a*float32(math.Pow(2, -10*float64(t)))*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p))) + c + b
}
// ElasticInOut
// ElasticInOut easing
func ElasticInOut(t, b, c, d float32) float32 {
if t == 0 {
return b

View file

@ -1,4 +1,4 @@
// raygui is simple and easy-to-use IMGUI (immediate mode GUI API) library.
// Package raygui - Simple and easy-to-use IMGUI (immediate mode GUI API) library
package raygui
import (
@ -11,7 +11,7 @@ import (
"github.com/gen2brain/raylib-go/raylib"
)
// GUI property
// Property - GUI property
type Property int32
// GUI properties enumeration

View file

@ -64,7 +64,7 @@ func NewSoundFromPointer(ptr unsafe.Pointer) Sound {
// NOTE: Anything longer than ~10 seconds should be streamed
type Music C.Music
// Audio stream type
// AudioStream type
// NOTE: Useful to create custom audio streams not bound to a specific file
type AudioStream struct {
// Frequency (samples per second)
@ -327,8 +327,8 @@ func SetMusicPitch(music Music, pitch float32) {
C.SetMusicPitch(cmusic, cpitch)
}
// Set music loop count (loop repeats)
// SetMusicLoopCount - NOTE: If set to -1, means infinite loop
// SetMusicLoopCount - Set music loop count (loop repeats)
// NOTE: If set to -1, means infinite loop
func SetMusicLoopCount(music Music, count float32) {
cmusic := *(*C.Music)(unsafe.Pointer(&music))
ccount := (C.float)(count)

View file

@ -60,7 +60,7 @@ func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
return *(*Camera2D)(ptr)
}
// Camera mode
// CameraMode type
type CameraMode int32
// Camera system modes

View file

@ -349,7 +349,7 @@ func NewRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
return *(*Rectangle)(ptr)
}
// Bounding box
// BoundingBox type
type BoundingBox struct {
// Minimum vertex box-corner
Min Vector3

View file

@ -1,2 +1,2 @@
// Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
// Package raylib - Go bindings for raylib, a simple and easy-to-use library to learn videogames programming
package raylib

View file

@ -6,10 +6,10 @@ package raylib
import "C"
import "unsafe"
// Gestures
// Gestures type
type Gestures int32
// Gestures type
// Gestures types
// NOTE: It could be used as flags to enable only some gestures
const (
GestureNone Gestures = C.GESTURE_NONE

View file

@ -8,7 +8,7 @@ import "C"
import "unsafe"
import "reflect"
// Vertex data definning a mesh
// Mesh - Vertex data definning a mesh
type Mesh struct {
// Number of vertices stored in arrays
VertexCount int32

View file

@ -9,7 +9,7 @@ import (
"unsafe"
)
// rRES file header (8 byte)
// RRESFileHeader - rRES file header (8 byte)
type RRESFileHeader struct {
// File identifier: rRES (4 byte)
ID [4]int8
@ -19,7 +19,7 @@ type RRESFileHeader struct {
Count uint16
}
// rRES info header, every resource includes this header (16 byte + 16 byte)
// RRESInfoHeader - rRES info header, every resource includes this header (16 byte + 16 byte)
type RRESInfoHeader struct {
// Resource unique identifier (4 byte)
ID uint32

View file

@ -8,7 +8,7 @@ import "C"
import "unsafe"
import "reflect"
// Vr device
// VrDevice type
type VrDevice int32
// Head Mounted Display devices
@ -24,7 +24,7 @@ const (
HmdFoveVr VrDevice = C.HMD_FOVE_VR
)
// Blend mode
// BlendMode type
type BlendMode int32
// Color blending modes (pre-defined)

View file

@ -7,7 +7,7 @@ package raylib
import "C"
import "unsafe"
// SpriteFont character info
// CharInfo - SpriteFont character info
type CharInfo struct {
// Character value (Unicode)
Value int32

View file

@ -7,7 +7,7 @@ package raylib
import "C"
import "unsafe"
// Texture format
// TextureFormat - Texture format
type TextureFormat int32
// Texture formats
@ -51,7 +51,7 @@ const (
CompressedAstc8x8Rgba TextureFormat = C.COMPRESSED_ASTC_8x8_RGBA
)
// Texture filter mode
// TextureFilterMode - Texture filter mode
type TextureFilterMode int32
// Texture parameters: filter mode
@ -72,7 +72,7 @@ const (
FilterAnisotropic16x TextureFilterMode = C.FILTER_ANISOTROPIC_16X
)
// Texture wrap mode
// TextureWrapMode - Texture wrap mode
type TextureWrapMode int32
// Texture parameters: wrap mode

View file

@ -1,4 +1,4 @@
// Some useful functions to work with Vector3, Matrix and Quaternions
// Package raymath - Some useful functions to work with Vector3, Matrix and Quaternions
package raymath
import (