Golint
This commit is contained in:
parent
29546140b9
commit
7e1cf349aa
13 changed files with 48 additions and 48 deletions
|
@ -9,57 +9,57 @@ import (
|
||||||
|
|
||||||
// Linear Easing functions
|
// Linear Easing functions
|
||||||
|
|
||||||
// LinearNone
|
// LinearNone easing
|
||||||
func LinearNone(t, b, c, d float32) float32 {
|
func LinearNone(t, b, c, d float32) float32 {
|
||||||
return c*t/d + b
|
return c*t/d + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// LinearIn
|
// LinearIn easing
|
||||||
func LinearIn(t, b, c, d float32) float32 {
|
func LinearIn(t, b, c, d float32) float32 {
|
||||||
return c*t/d + b
|
return c*t/d + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// LinearOut
|
// LinearOut easing
|
||||||
func LinearOut(t, b, c, d float32) float32 {
|
func LinearOut(t, b, c, d float32) float32 {
|
||||||
return c*t/d + b
|
return c*t/d + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// LinearInOut
|
// LinearInOut easing
|
||||||
func LinearInOut(t, b, c, d float32) float32 {
|
func LinearInOut(t, b, c, d float32) float32 {
|
||||||
return c*t/d + b
|
return c*t/d + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sine Easing functions
|
// Sine Easing functions
|
||||||
|
|
||||||
// SineIn
|
// SineIn easing
|
||||||
func SineIn(t, b, c, d float32) float32 {
|
func SineIn(t, b, c, d float32) float32 {
|
||||||
return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
|
return -c*float32(math.Cos(float64(t/d)*(math.Pi/2))) + c + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// SineOut
|
// SineOut easing
|
||||||
func SineOut(t, b, c, d float32) float32 {
|
func SineOut(t, b, c, d float32) float32 {
|
||||||
return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
|
return c*float32(math.Sin(float64(t/d)*(math.Pi/2))) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// SineInOut
|
// SineInOut easing
|
||||||
func SineInOut(t, b, c, d float32) float32 {
|
func SineInOut(t, b, c, d float32) float32 {
|
||||||
return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
|
return -c/2*(float32(math.Cos(math.Pi*float64(t/d)))-1) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// Circular Easing functions
|
// Circular Easing functions
|
||||||
|
|
||||||
// CircIn
|
// CircIn easing
|
||||||
func CircIn(t, b, c, d float32) float32 {
|
func CircIn(t, b, c, d float32) float32 {
|
||||||
t = t / d
|
t = t / d
|
||||||
return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
|
return -c*(float32(math.Sqrt(float64(1-t*t)))-1) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// CircOut
|
// CircOut easing
|
||||||
func CircOut(t, b, c, d float32) float32 {
|
func CircOut(t, b, c, d float32) float32 {
|
||||||
return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
|
return c*float32(math.Sqrt(1-float64((t/d-1)*t))) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// CircInOut
|
// CircInOut easing
|
||||||
func CircInOut(t, b, c, d float32) float32 {
|
func CircInOut(t, b, c, d float32) float32 {
|
||||||
t = t / d * 2
|
t = t / d * 2
|
||||||
|
|
||||||
|
@ -73,19 +73,19 @@ func CircInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Cubic Easing functions
|
// Cubic Easing functions
|
||||||
|
|
||||||
// CubicIn
|
// CubicIn easing
|
||||||
func CubicIn(t, b, c, d float32) float32 {
|
func CubicIn(t, b, c, d float32) float32 {
|
||||||
t = t / d
|
t = t / d
|
||||||
return c*t*t*t + b
|
return c*t*t*t + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// CubicOut
|
// CubicOut easing
|
||||||
func CubicOut(t, b, c, d float32) float32 {
|
func CubicOut(t, b, c, d float32) float32 {
|
||||||
t = t/d - 1
|
t = t/d - 1
|
||||||
return c*(t*t*t+1) + b
|
return c*(t*t*t+1) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// CubicInOut
|
// CubicInOut easing
|
||||||
func CubicInOut(t, b, c, d float32) float32 {
|
func CubicInOut(t, b, c, d float32) float32 {
|
||||||
t = t / d * 2
|
t = t / d * 2
|
||||||
if t < 1 {
|
if t < 1 {
|
||||||
|
@ -98,19 +98,19 @@ func CubicInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Quadratic Easing functions
|
// Quadratic Easing functions
|
||||||
|
|
||||||
// QuadIn
|
// QuadIn easing
|
||||||
func QuadIn(t, b, c, d float32) float32 {
|
func QuadIn(t, b, c, d float32) float32 {
|
||||||
t = t / d
|
t = t / d
|
||||||
return c*t*t + b
|
return c*t*t + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// QuadOut
|
// QuadOut easing
|
||||||
func QuadOut(t, b, c, d float32) float32 {
|
func QuadOut(t, b, c, d float32) float32 {
|
||||||
t = t / d
|
t = t / d
|
||||||
return (-c*t*(t-2) + b)
|
return (-c*t*(t-2) + b)
|
||||||
}
|
}
|
||||||
|
|
||||||
// QuadInOut
|
// QuadInOut easing
|
||||||
func QuadInOut(t, b, c, d float32) float32 {
|
func QuadInOut(t, b, c, d float32) float32 {
|
||||||
t = t / d * 2
|
t = t / d * 2
|
||||||
if t < 1 {
|
if t < 1 {
|
||||||
|
@ -122,7 +122,7 @@ func QuadInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Exponential Easing functions
|
// Exponential Easing functions
|
||||||
|
|
||||||
// ExpoIn
|
// ExpoIn easing
|
||||||
func ExpoIn(t, b, c, d float32) float32 {
|
func ExpoIn(t, b, c, d float32) float32 {
|
||||||
if t == 0 {
|
if t == 0 {
|
||||||
return b
|
return b
|
||||||
|
@ -131,7 +131,7 @@ func ExpoIn(t, b, c, d float32) float32 {
|
||||||
return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
|
return (c*float32(math.Pow(2, 10*float64(t/d-1))) + b)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ExpoOut
|
// ExpoOut easing
|
||||||
func ExpoOut(t, b, c, d float32) float32 {
|
func ExpoOut(t, b, c, d float32) float32 {
|
||||||
if t == d {
|
if t == d {
|
||||||
return (b + c)
|
return (b + c)
|
||||||
|
@ -140,7 +140,7 @@ func ExpoOut(t, b, c, d float32) float32 {
|
||||||
return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
|
return c*(-float32(math.Pow(2, -10*float64(t/d)))+1) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// ExpoInOut
|
// ExpoInOut easing
|
||||||
func ExpoInOut(t, b, c, d float32) float32 {
|
func ExpoInOut(t, b, c, d float32) float32 {
|
||||||
if t == 0 {
|
if t == 0 {
|
||||||
return b
|
return b
|
||||||
|
@ -161,21 +161,21 @@ func ExpoInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Back Easing functions
|
// Back Easing functions
|
||||||
|
|
||||||
// BackIn
|
// BackIn easing
|
||||||
func BackIn(t, b, c, d float32) float32 {
|
func BackIn(t, b, c, d float32) float32 {
|
||||||
s := float32(1.70158)
|
s := float32(1.70158)
|
||||||
t = t / d
|
t = t / d
|
||||||
return c*t*t*((s+1)*t-s) + b
|
return c*t*t*((s+1)*t-s) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// BackOut
|
// BackOut easing
|
||||||
func BackOut(t, b, c, d float32) float32 {
|
func BackOut(t, b, c, d float32) float32 {
|
||||||
s := float32(1.70158)
|
s := float32(1.70158)
|
||||||
t = t/d - 1
|
t = t/d - 1
|
||||||
return c*(t*t*((s+1)*t+s)+1) + b
|
return c*(t*t*((s+1)*t+s)+1) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// BackInOut
|
// BackInOut easing
|
||||||
func BackInOut(t, b, c, d float32) float32 {
|
func BackInOut(t, b, c, d float32) float32 {
|
||||||
s := float32(1.70158)
|
s := float32(1.70158)
|
||||||
s = s * 1.525
|
s = s * 1.525
|
||||||
|
@ -191,12 +191,12 @@ func BackInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Bounce Easing functions
|
// Bounce Easing functions
|
||||||
|
|
||||||
// BounceIn
|
// BounceIn easing
|
||||||
func BounceIn(t, b, c, d float32) float32 {
|
func BounceIn(t, b, c, d float32) float32 {
|
||||||
return (c - BounceOut(d-t, 0, c, d) + b)
|
return (c - BounceOut(d-t, 0, c, d) + b)
|
||||||
}
|
}
|
||||||
|
|
||||||
// BounceOut
|
// BounceOut easing
|
||||||
func BounceOut(t, b, c, d float32) float32 {
|
func BounceOut(t, b, c, d float32) float32 {
|
||||||
t = t / d
|
t = t / d
|
||||||
if t < (1 / 2.75) {
|
if t < (1 / 2.75) {
|
||||||
|
@ -213,7 +213,7 @@ func BounceOut(t, b, c, d float32) float32 {
|
||||||
return c*(7.5625*t*t+0.984375) + b
|
return c*(7.5625*t*t+0.984375) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// BounceInOut
|
// BounceInOut easing
|
||||||
func BounceInOut(t, b, c, d float32) float32 {
|
func BounceInOut(t, b, c, d float32) float32 {
|
||||||
if t < d/2 {
|
if t < d/2 {
|
||||||
return BounceIn(t*2, 0, c, d)*0.5 + b
|
return BounceIn(t*2, 0, c, d)*0.5 + b
|
||||||
|
@ -224,7 +224,7 @@ func BounceInOut(t, b, c, d float32) float32 {
|
||||||
|
|
||||||
// Elastic Easing functions
|
// Elastic Easing functions
|
||||||
|
|
||||||
// ElasticIn
|
// ElasticIn easing
|
||||||
func ElasticIn(t, b, c, d float32) float32 {
|
func ElasticIn(t, b, c, d float32) float32 {
|
||||||
if t == 0 {
|
if t == 0 {
|
||||||
return b
|
return b
|
||||||
|
@ -244,7 +244,7 @@ func ElasticIn(t, b, c, d float32) float32 {
|
||||||
return -(postFix * float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
|
return -(postFix * float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p)))) + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// ElasticOut
|
// ElasticOut easing
|
||||||
func ElasticOut(t, b, c, d float32) float32 {
|
func ElasticOut(t, b, c, d float32) float32 {
|
||||||
if t == 0 {
|
if t == 0 {
|
||||||
return b
|
return b
|
||||||
|
@ -263,7 +263,7 @@ func ElasticOut(t, b, c, d float32) float32 {
|
||||||
return a*float32(math.Pow(2, -10*float64(t)))*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p))) + c + b
|
return a*float32(math.Pow(2, -10*float64(t)))*float32(math.Sin(float64(t*d-s)*(2*math.Pi)/float64(p))) + c + b
|
||||||
}
|
}
|
||||||
|
|
||||||
// ElasticInOut
|
// ElasticInOut easing
|
||||||
func ElasticInOut(t, b, c, d float32) float32 {
|
func ElasticInOut(t, b, c, d float32) float32 {
|
||||||
if t == 0 {
|
if t == 0 {
|
||||||
return b
|
return b
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// raygui is simple and easy-to-use IMGUI (immediate mode GUI API) library.
|
// Package raygui - Simple and easy-to-use IMGUI (immediate mode GUI API) library
|
||||||
package raygui
|
package raygui
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
@ -11,7 +11,7 @@ import (
|
||||||
"github.com/gen2brain/raylib-go/raylib"
|
"github.com/gen2brain/raylib-go/raylib"
|
||||||
)
|
)
|
||||||
|
|
||||||
// GUI property
|
// Property - GUI property
|
||||||
type Property int32
|
type Property int32
|
||||||
|
|
||||||
// GUI properties enumeration
|
// GUI properties enumeration
|
||||||
|
|
|
@ -64,7 +64,7 @@ func NewSoundFromPointer(ptr unsafe.Pointer) Sound {
|
||||||
// NOTE: Anything longer than ~10 seconds should be streamed
|
// NOTE: Anything longer than ~10 seconds should be streamed
|
||||||
type Music C.Music
|
type Music C.Music
|
||||||
|
|
||||||
// Audio stream type
|
// AudioStream type
|
||||||
// NOTE: Useful to create custom audio streams not bound to a specific file
|
// NOTE: Useful to create custom audio streams not bound to a specific file
|
||||||
type AudioStream struct {
|
type AudioStream struct {
|
||||||
// Frequency (samples per second)
|
// Frequency (samples per second)
|
||||||
|
@ -327,8 +327,8 @@ func SetMusicPitch(music Music, pitch float32) {
|
||||||
C.SetMusicPitch(cmusic, cpitch)
|
C.SetMusicPitch(cmusic, cpitch)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set music loop count (loop repeats)
|
// SetMusicLoopCount - Set music loop count (loop repeats)
|
||||||
// SetMusicLoopCount - NOTE: If set to -1, means infinite loop
|
// NOTE: If set to -1, means infinite loop
|
||||||
func SetMusicLoopCount(music Music, count float32) {
|
func SetMusicLoopCount(music Music, count float32) {
|
||||||
cmusic := *(*C.Music)(unsafe.Pointer(&music))
|
cmusic := *(*C.Music)(unsafe.Pointer(&music))
|
||||||
ccount := (C.float)(count)
|
ccount := (C.float)(count)
|
||||||
|
|
|
@ -60,7 +60,7 @@ func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
|
||||||
return *(*Camera2D)(ptr)
|
return *(*Camera2D)(ptr)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Camera mode
|
// CameraMode type
|
||||||
type CameraMode int32
|
type CameraMode int32
|
||||||
|
|
||||||
// Camera system modes
|
// Camera system modes
|
||||||
|
|
|
@ -349,7 +349,7 @@ func NewRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
|
||||||
return *(*Rectangle)(ptr)
|
return *(*Rectangle)(ptr)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bounding box
|
// BoundingBox type
|
||||||
type BoundingBox struct {
|
type BoundingBox struct {
|
||||||
// Minimum vertex box-corner
|
// Minimum vertex box-corner
|
||||||
Min Vector3
|
Min Vector3
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
// Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
|
// Package raylib - Go bindings for raylib, a simple and easy-to-use library to learn videogames programming
|
||||||
package raylib
|
package raylib
|
||||||
|
|
|
@ -6,10 +6,10 @@ package raylib
|
||||||
import "C"
|
import "C"
|
||||||
import "unsafe"
|
import "unsafe"
|
||||||
|
|
||||||
// Gestures
|
// Gestures type
|
||||||
type Gestures int32
|
type Gestures int32
|
||||||
|
|
||||||
// Gestures type
|
// Gestures types
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
const (
|
const (
|
||||||
GestureNone Gestures = C.GESTURE_NONE
|
GestureNone Gestures = C.GESTURE_NONE
|
||||||
|
|
|
@ -8,7 +8,7 @@ import "C"
|
||||||
import "unsafe"
|
import "unsafe"
|
||||||
import "reflect"
|
import "reflect"
|
||||||
|
|
||||||
// Vertex data definning a mesh
|
// Mesh - Vertex data definning a mesh
|
||||||
type Mesh struct {
|
type Mesh struct {
|
||||||
// Number of vertices stored in arrays
|
// Number of vertices stored in arrays
|
||||||
VertexCount int32
|
VertexCount int32
|
||||||
|
|
|
@ -9,7 +9,7 @@ import (
|
||||||
"unsafe"
|
"unsafe"
|
||||||
)
|
)
|
||||||
|
|
||||||
// rRES file header (8 byte)
|
// RRESFileHeader - rRES file header (8 byte)
|
||||||
type RRESFileHeader struct {
|
type RRESFileHeader struct {
|
||||||
// File identifier: rRES (4 byte)
|
// File identifier: rRES (4 byte)
|
||||||
ID [4]int8
|
ID [4]int8
|
||||||
|
@ -19,7 +19,7 @@ type RRESFileHeader struct {
|
||||||
Count uint16
|
Count uint16
|
||||||
}
|
}
|
||||||
|
|
||||||
// rRES info header, every resource includes this header (16 byte + 16 byte)
|
// RRESInfoHeader - rRES info header, every resource includes this header (16 byte + 16 byte)
|
||||||
type RRESInfoHeader struct {
|
type RRESInfoHeader struct {
|
||||||
// Resource unique identifier (4 byte)
|
// Resource unique identifier (4 byte)
|
||||||
ID uint32
|
ID uint32
|
||||||
|
|
|
@ -8,7 +8,7 @@ import "C"
|
||||||
import "unsafe"
|
import "unsafe"
|
||||||
import "reflect"
|
import "reflect"
|
||||||
|
|
||||||
// Vr device
|
// VrDevice type
|
||||||
type VrDevice int32
|
type VrDevice int32
|
||||||
|
|
||||||
// Head Mounted Display devices
|
// Head Mounted Display devices
|
||||||
|
@ -24,7 +24,7 @@ const (
|
||||||
HmdFoveVr VrDevice = C.HMD_FOVE_VR
|
HmdFoveVr VrDevice = C.HMD_FOVE_VR
|
||||||
)
|
)
|
||||||
|
|
||||||
// Blend mode
|
// BlendMode type
|
||||||
type BlendMode int32
|
type BlendMode int32
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
|
|
|
@ -7,7 +7,7 @@ package raylib
|
||||||
import "C"
|
import "C"
|
||||||
import "unsafe"
|
import "unsafe"
|
||||||
|
|
||||||
// SpriteFont character info
|
// CharInfo - SpriteFont character info
|
||||||
type CharInfo struct {
|
type CharInfo struct {
|
||||||
// Character value (Unicode)
|
// Character value (Unicode)
|
||||||
Value int32
|
Value int32
|
||||||
|
|
|
@ -7,7 +7,7 @@ package raylib
|
||||||
import "C"
|
import "C"
|
||||||
import "unsafe"
|
import "unsafe"
|
||||||
|
|
||||||
// Texture format
|
// TextureFormat - Texture format
|
||||||
type TextureFormat int32
|
type TextureFormat int32
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
|
@ -51,7 +51,7 @@ const (
|
||||||
CompressedAstc8x8Rgba TextureFormat = C.COMPRESSED_ASTC_8x8_RGBA
|
CompressedAstc8x8Rgba TextureFormat = C.COMPRESSED_ASTC_8x8_RGBA
|
||||||
)
|
)
|
||||||
|
|
||||||
// Texture filter mode
|
// TextureFilterMode - Texture filter mode
|
||||||
type TextureFilterMode int32
|
type TextureFilterMode int32
|
||||||
|
|
||||||
// Texture parameters: filter mode
|
// Texture parameters: filter mode
|
||||||
|
@ -72,7 +72,7 @@ const (
|
||||||
FilterAnisotropic16x TextureFilterMode = C.FILTER_ANISOTROPIC_16X
|
FilterAnisotropic16x TextureFilterMode = C.FILTER_ANISOTROPIC_16X
|
||||||
)
|
)
|
||||||
|
|
||||||
// Texture wrap mode
|
// TextureWrapMode - Texture wrap mode
|
||||||
type TextureWrapMode int32
|
type TextureWrapMode int32
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
// Some useful functions to work with Vector3, Matrix and Quaternions
|
// Package raymath - Some useful functions to work with Vector3, Matrix and Quaternions
|
||||||
package raymath
|
package raymath
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue