Update examples

This commit is contained in:
Milan Nikolic 2021-11-11 16:36:32 +01:00
parent 2013bc4628
commit 7b91ce25fb
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GPG key ID: 9229D0EAA3AA4E75
8 changed files with 32 additions and 36 deletions

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@ -3,7 +3,7 @@ package main
import (
"math"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
@ -17,7 +17,7 @@ func main() {
rl.InitAudioDevice()
// Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono)
stream := rl.InitAudioStream(22050, 32, 1)
stream := rl.LoadAudioStream(22050, 32, 1)
//// Fill audio stream with some samples (sine wave)
data := make([]float32, maxSamples)
@ -73,7 +73,7 @@ func main() {
rl.EndDrawing()
}
rl.CloseAudioStream(stream) // Close raw audio stream and delete buffers from RAM
rl.UnloadAudioStream(stream) // Close raw audio stream and delete buffers from RAM
rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)

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@ -139,7 +139,7 @@ func main() {
}
if btnSaveMouseHover && rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsKeyPressed(rl.KeyS) {
image := rl.GetTextureData(target.Texture)
image := rl.LoadImageFromTexture(target.Texture)
rl.ImageFlipVertical(*&image)
rl.ExportImage(*image, "export.png")
rl.UnloadImage(image)
@ -214,4 +214,3 @@ func main() {
os.Exit(0)
}

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -21,8 +21,7 @@ func main() {
cubeSize := rl.NewVector3(2.0, 2.0, 2.0)
var ray rl.Ray
collision := false
var collision rl.RayCollision
rl.SetCameraMode(camera, rl.CameraFree) // Set a free camera mode
@ -32,12 +31,16 @@ func main() {
rl.UpdateCamera(&camera) // Update camera
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
ray = rl.GetMouseRay(rl.GetMousePosition(), camera)
if !collision.Hit {
ray = rl.GetMouseRay(rl.GetMousePosition(), camera)
// Check collision between ray and box
min := rl.NewVector3(cubePosition.X-cubeSize.X/2, cubePosition.Y-cubeSize.Y/2, cubePosition.Z-cubeSize.Z/2)
max := rl.NewVector3(cubePosition.X+cubeSize.X/2, cubePosition.Y+cubeSize.Y/2, cubePosition.Z+cubeSize.Z/2)
collision = rl.CheckCollisionRayBox(ray, rl.NewBoundingBox(min, max))
// Check collision between ray and box
min := rl.NewVector3(cubePosition.X-cubeSize.X/2, cubePosition.Y-cubeSize.Y/2, cubePosition.Z-cubeSize.Z/2)
max := rl.NewVector3(cubePosition.X+cubeSize.X/2, cubePosition.Y+cubeSize.Y/2, cubePosition.Z+cubeSize.Z/2)
collision = rl.GetRayCollisionBox(ray, rl.NewBoundingBox(min, max))
} else {
collision.Hit = false
}
}
rl.BeginDrawing()
@ -46,7 +49,7 @@ func main() {
rl.BeginMode3D(camera)
if collision {
if collision.Hit {
rl.DrawCube(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, rl.Red)
rl.DrawCubeWires(cubePosition, cubeSize.X, cubeSize.Y, cubeSize.Z, rl.Maroon)
@ -64,7 +67,7 @@ func main() {
rl.DrawText("Try selecting the box with mouse!", 240, 10, 20, rl.DarkGray)
if collision {
if collision.Hit {
rl.DrawText("BOX SELECTED", (screenWidth-rl.MeasureText("BOX SELECTED", 30))/2, int32(float32(screenHeight)*0.1), 30, rl.Green)
}

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@ -3,7 +3,7 @@ package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
@ -29,7 +29,7 @@ func main() {
if rl.IsGamepadAvailable(rl.GamepadPlayer1) {
rl.DrawText(fmt.Sprintf("GP1: %s", rl.GetGamepadName(rl.GamepadPlayer1)), 10, 10, 10, rl.Black)
if rl.IsGamepadName(rl.GamepadPlayer1, xbox360NameID) {
if rl.GetGamepadName(rl.GamepadPlayer1) == xbox360NameID {
rl.DrawTexture(texXboxPad, 0, 0, rl.DarkGray)
// Draw buttons: xbox home
@ -99,7 +99,7 @@ func main() {
rl.DrawRectangle(170, 30, 15, int32(((1.0+rl.GetGamepadAxisMovement(rl.GamepadPlayer1, rl.GamepadXboxAxisLt))/2.0)*70), rl.Red)
rl.DrawRectangle(604, 30, 15, int32(((1.0+rl.GetGamepadAxisMovement(rl.GamepadPlayer1, rl.GamepadXboxAxisRt))/2.0)*70), rl.Red)
} else if rl.IsGamepadName(rl.GamepadPlayer1, ps3NameID) {
} else if rl.GetGamepadName(rl.GamepadPlayer1) == ps3NameID {
rl.DrawTexture(texPs3Pad, 0, 0, rl.DarkGray)
// Draw buttons: ps

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const numTextures = 7
@ -17,7 +17,6 @@ func main() {
radialGradient := rl.GenImageGradientRadial(screenWidth, screenHeight, 0, rl.White, rl.Black)
checked := rl.GenImageChecked(screenWidth, screenHeight, 32, 32, rl.Red, rl.Blue)
whiteNoise := rl.GenImageWhiteNoise(screenWidth, screenHeight, 0.5)
perlinNoise := rl.GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0)
cellular := rl.GenImageCellular(screenWidth, screenHeight, 32)
textures := make([]rl.Texture2D, numTextures)
@ -26,8 +25,7 @@ func main() {
textures[2] = rl.LoadTextureFromImage(radialGradient)
textures[3] = rl.LoadTextureFromImage(checked)
textures[4] = rl.LoadTextureFromImage(whiteNoise)
textures[5] = rl.LoadTextureFromImage(perlinNoise)
textures[6] = rl.LoadTextureFromImage(cellular)
textures[5] = rl.LoadTextureFromImage(cellular)
// Unload image data (CPU RAM)
rl.UnloadImage(verticalGradient)
@ -35,7 +33,6 @@ func main() {
rl.UnloadImage(radialGradient)
rl.UnloadImage(checked)
rl.UnloadImage(whiteNoise)
rl.UnloadImage(perlinNoise)
rl.UnloadImage(cellular)
currentTexture := 0
@ -74,9 +71,6 @@ func main() {
rl.DrawText("WHITE NOISE", 640, 10, 20, rl.Red)
break
case 5:
rl.DrawText("PERLIN NOISE", 630, 10, 20, rl.RayWhite)
break
case 6:
rl.DrawText("CELLULAR", 670, 10, 20, rl.RayWhite)
break
default:

View file

@ -4,7 +4,7 @@ import (
"image/png"
"os"
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -35,7 +35,7 @@ func main() {
for !rl.WindowShouldClose() {
if rl.IsKeyPressed(rl.KeyS) {
rimg := rl.GetTextureData(texture)
rimg := rl.LoadImageFromTexture(texture)
f, err := os.Create("image_saved.png")
if err != nil {

View file

@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
const numProcesses = 8
@ -35,9 +35,9 @@ func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image processing")
image := rl.LoadImage("parrots.png") // Loaded in CPU memory (RAM)
image := rl.LoadImage("parrots.png") // Loaded in CPU memory (RAM)
rl.ImageFormat(image, rl.UncompressedR8g8b8a8) // Format image to RGBA 32bit (required for texture update)
texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
currentProcess := None
textureReload := false
@ -98,8 +98,8 @@ func main() {
break
}
pixels := rl.GetImageData(image) // Get pixel data from image (RGBA 32bit)
rl.UpdateTexture(texture, pixels) // Update texture with new image data
pixels := rl.LoadImageColors(image) // Get pixel data from image (RGBA 32bit)
rl.UpdateTexture(texture, pixels) // Update texture with new image data
textureReload = false
}

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@ -1,7 +1,7 @@
package main
import (
"github.com/gen2brain/raylib-go/raylib"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
@ -14,8 +14,8 @@ func main() {
texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (RAM -> VRAM)
rl.UnloadImage(image) // Unload image data from CPU memory (RAM)
image = rl.GetTextureData(texture) // Retrieve image data from GPU memory (VRAM -> RAM)
rl.UnloadTexture(texture) // Unload texture from GPU memory (VRAM)
image = rl.LoadImageFromTexture(texture) // Retrieve image data from GPU memory (VRAM -> RAM)
rl.UnloadTexture(texture) // Unload texture from GPU memory (VRAM)
texture = rl.LoadTextureFromImage(image) // Recreate texture from retrieved image data (RAM -> VRAM)
rl.UnloadImage(image) // Unload retrieved image data from CPU memory (RAM)