Remove old example
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package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(1080)
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screenHeight := int32(600)
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// NOTE: screenWidth/screenHeight should match VR device aspect ratio
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raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift")
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// NOTE: If device is not available, it fallbacks to default device (simulator)
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raylib.InitVrDevice(raylib.HmdOculusRiftCv1) // Init VR device (Oculus Rift CV1)
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camera := raylib.Camera{}
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camera.Position = raylib.NewVector3(5.0, 2.0, 5.0) // Camera position
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camera.Target = raylib.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
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camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
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camera.Fovy = 60.0 // Camera field-of-view Y
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cubePosition := raylib.NewVector3(0.0, 0.0, 0.0)
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raylib.SetCameraMode(camera, raylib.CameraFirstPerson) // Set first person camera mode
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raylib.SetTargetFPS(90)
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for !raylib.WindowShouldClose() {
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if raylib.IsVrSimulator() {
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raylib.UpdateCamera(&camera) // Update camera (simulator mode)
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} else if raylib.IsVrDeviceReady() {
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raylib.UpdateVrTracking(&camera) // Update camera with device tracking data
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}
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if raylib.IsKeyPressed(raylib.KeySpace) {
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raylib.ToggleVrMode() // Toggle VR mode
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}
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.RayWhite)
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raylib.Begin3dMode(camera)
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raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red)
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raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon)
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raylib.DrawGrid(40, 1.0)
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raylib.End3dMode()
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raylib.DrawFPS(10, 10)
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raylib.EndDrawing()
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}
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raylib.CloseVrDevice() // Close VR device
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raylib.CloseWindow()
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}
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