Update C sources and add new functions

This commit is contained in:
Milan Nikolic 2018-02-21 21:26:09 +01:00
parent 9784968948
commit 7874621942
24 changed files with 2149 additions and 1316 deletions

View file

@ -1,5 +1,3 @@
// +build !js
/**********************************************************************************************
*
* raylib.text - Basic functions to load SpriteFonts and draw Text
@ -19,7 +17,7 @@
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -68,8 +66,8 @@
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_FORMATTEXT_LENGTH 64
#define MAX_SUBTEXT_LENGTH 64
#define MAX_FORMATTEXT_LENGTH 256
#define MAX_SUBTEXT_LENGTH 256
//----------------------------------------------------------------------------------
// Types and Structures Definition
@ -92,11 +90,9 @@ static SpriteFont defaultFont; // Default font provided by raylib
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
static int GetCharIndex(SpriteFont font, int letter);
static SpriteFont LoadImageFont(Image image, Color key, int firstChar); // Load a Image font file (XNA style)
#if defined(SUPPORT_FILEFORMAT_FNT)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
static SpriteFont LoadBMFont(const char *fileName); // Load a BMFont file (AngelCode font file)
#endif
#if defined(SUPPORT_FILEFORMAT_TTF)
static SpriteFont LoadTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load spritefont from TTF data
@ -290,40 +286,14 @@ SpriteFont LoadSpriteFont(const char *fileName)
SpriteFont spriteFont = { 0 };
// Check file extension
if (IsFileExtension(fileName, ".rres"))
{
// TODO: Read multiple resource blocks from file (RRES_FONT_IMAGE, RRES_FONT_CHARDATA)
RRES rres = LoadResource(fileName, 0);
// Load sprite font texture
if (rres[0].type == RRES_TYPE_FONT_IMAGE)
{
// NOTE: Parameters for RRES_FONT_IMAGE type are: width, height, format, mipmaps
Image image = LoadImagePro(rres[0].data, rres[0].param1, rres[0].param2, rres[0].param3);
spriteFont.texture = LoadTextureFromImage(image);
UnloadImage(image);
}
// Load sprite characters data
if (rres[1].type == RRES_TYPE_FONT_CHARDATA)
{
// NOTE: Parameters for RRES_FONT_CHARDATA type are: fontSize, charsCount
spriteFont.baseSize = rres[1].param1;
spriteFont.charsCount = rres[1].param2;
spriteFont.chars = rres[1].data;
}
// TODO: Do not free rres.data memory (chars info data!)
//UnloadResource(rres[0]);
}
#if defined(SUPPORT_FILEFORMAT_TTF)
else if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
if (IsFileExtension(fileName, ".ttf")) spriteFont = LoadSpriteFontEx(fileName, DEFAULT_TTF_FONTSIZE, 0, NULL);
else
#endif
#if defined(SUPPORT_FILEFORMAT_FNT)
else if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
#endif
if (IsFileExtension(fileName, ".fnt")) spriteFont = LoadBMFont(fileName);
else
#endif
{
Image image = LoadImage(fileName);
if (image.data != NULL) spriteFont = LoadImageFont(image, MAGENTA, DEFAULT_FIRST_CHAR);
@ -346,21 +316,20 @@ SpriteFont LoadSpriteFont(const char *fileName)
SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars)
{
SpriteFont spriteFont = { 0 };
int totalChars = 95; // Default charset [32..126]
#if defined(SUPPORT_FILEFORMAT_TTF)
if (IsFileExtension(fileName, ".ttf"))
{
if ((fontChars == NULL) || (charsCount == 0))
if (charsCount != 0) totalChars = charsCount;
if (fontChars == NULL)
{
int totalChars = 95; // Default charset [32..126]
int *defaultFontChars = (int *)malloc(totalChars*sizeof(int));
for (int i = 0; i < totalChars; i++) defaultFontChars[i] = i + 32; // Default first character: SPACE[32]
spriteFont = LoadTTF(fileName, fontSize, totalChars, defaultFontChars);
fontChars = (int *)malloc(totalChars*sizeof(int));
for (int i = 0; i < totalChars; i++) fontChars[i] = i + 32; // Default first character: SPACE[32]
}
else spriteFont = LoadTTF(fileName, fontSize, charsCount, fontChars);
spriteFont = LoadTTF(fileName, fontSize, totalChars, fontChars);
}
#endif
@ -374,13 +343,13 @@ SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount,
}
// Unload SpriteFont from GPU memory (VRAM)
void UnloadSpriteFont(SpriteFont spriteFont)
void UnloadSpriteFont(SpriteFont font)
{
// NOTE: Make sure spriteFont is not default font (fallback)
if (spriteFont.texture.id != GetDefaultFont().texture.id)
if (font.texture.id != GetDefaultFont().texture.id)
{
UnloadTexture(spriteFont.texture);
free(spriteFont.chars);
UnloadTexture(font.texture);
free(font.chars);
TraceLog(LOG_DEBUG, "Unloaded sprite font data");
}
@ -406,7 +375,7 @@ void DrawText(const char *text, int posX, int posY, int fontSize, Color color)
// Draw text using SpriteFont
// NOTE: chars spacing is NOT proportional to fontSize
void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
void DrawTextEx(SpriteFont font, const char *text, Vector2 position, float fontSize, int spacing, Color tint)
{
int length = strlen(text);
int textOffsetX = 0; // Offset between characters
@ -416,7 +385,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
unsigned char letter; // Current character
int index; // Index position in sprite font
scaleFactor = fontSize/spriteFont.baseSize;
scaleFactor = fontSize/font.baseSize;
// NOTE: Some ugly hacks are made to support Latin-1 Extended characters directly
// written in C code files (codified by default as UTF-8)
@ -426,7 +395,7 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
if ((unsigned char)text[i] == '\n')
{
// NOTE: Fixed line spacing of 1.5 lines
textOffsetY += (int)((spriteFont.baseSize + spriteFont.baseSize/2)*scaleFactor);
textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
textOffsetX = 0;
}
else
@ -435,26 +404,29 @@ void DrawTextEx(SpriteFont spriteFont, const char *text, Vector2 position, float
{
// Support UTF-8 encoded values from [0xc2 0x80] -> [0xc2 0xbf](¿)
letter = (unsigned char)text[i + 1];
index = GetCharIndex(spriteFont, (int)letter);
index = GetGlyphIndex(font, (int)letter);
i++;
}
else if ((unsigned char)text[i] == 0xc3) // UTF-8 encoding identification HACK!
{
// Support UTF-8 encoded values from [0xc3 0x80](À) -> [0xc3 0xbf](ÿ)
letter = (unsigned char)text[i + 1];
index = GetCharIndex(spriteFont, (int)letter + 64);
index = GetGlyphIndex(font, (int)letter + 64);
i++;
}
else index = GetCharIndex(spriteFont, (unsigned char)text[i]);
else index = GetGlyphIndex(font, (unsigned char)text[i]);
if ((unsigned char)text[i] != ' ')
{
DrawTexturePro(font.texture, font.chars[index].rec,
(Rectangle){ position.x + textOffsetX + font.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + font.chars[index].offsetY*scaleFactor,
font.chars[index].rec.width*scaleFactor,
font.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
}
DrawTexturePro(spriteFont.texture, spriteFont.chars[index].rec,
(Rectangle){ position.x + textOffsetX + spriteFont.chars[index].offsetX*scaleFactor,
position.y + textOffsetY + spriteFont.chars[index].offsetY*scaleFactor,
spriteFont.chars[index].rec.width*scaleFactor,
spriteFont.chars[index].rec.height*scaleFactor }, (Vector2){ 0, 0 }, 0.0f, tint);
if (spriteFont.chars[index].advanceX == 0) textOffsetX += (int)(spriteFont.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(spriteFont.chars[index].advanceX*scaleFactor + spacing);
if (font.chars[index].advanceX == 0) textOffsetX += (int)(font.chars[index].rec.width*scaleFactor + spacing);
else textOffsetX += (int)(font.chars[index].advanceX*scaleFactor + spacing);
}
}
}
@ -516,7 +488,7 @@ int MeasureText(const char *text, int fontSize)
}
// Measure string size for SpriteFont
Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing)
Vector2 MeasureTextEx(SpriteFont font, const char *text, float fontSize, int spacing)
{
int len = strlen(text);
int tempLen = 0; // Used to count longer text line num chars
@ -525,8 +497,8 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
float textWidth = 0;
float tempTextWidth = 0; // Used to count longer text line width
float textHeight = (float)spriteFont.baseSize;
float scaleFactor = fontSize/(float)spriteFont.baseSize;
float textHeight = (float)font.baseSize;
float scaleFactor = fontSize/(float)font.baseSize;
for (int i = 0; i < len; i++)
{
@ -534,17 +506,17 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
if (text[i] != '\n')
{
int index = GetCharIndex(spriteFont, (int)text[i]);
int index = GetGlyphIndex(font, (int)text[i]);
if (spriteFont.chars[index].advanceX != 0) textWidth += spriteFont.chars[index].advanceX;
else textWidth += (spriteFont.chars[index].rec.width + spriteFont.chars[index].offsetX);
if (font.chars[index].advanceX != 0) textWidth += font.chars[index].advanceX;
else textWidth += (font.chars[index].rec.width + font.chars[index].offsetX);
}
else
{
if (tempTextWidth < textWidth) tempTextWidth = textWidth;
lenCounter = 0;
textWidth = 0;
textHeight += ((float)spriteFont.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
textHeight += ((float)font.baseSize*1.5f); // NOTE: Fixed line spacing of 1.5 lines
}
if (tempLen < lenCounter) tempLen = lenCounter;
@ -559,6 +531,28 @@ Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, i
return vec;
}
// Returns index position for a unicode character on spritefont
int GetGlyphIndex(SpriteFont font, int character)
{
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.charsCount; i++)
{
if (font.chars[i].value == character)
{
index = i;
break;
}
}
return index;
#else
return (character - 32);
#endif
}
// Shows current FPS on top-left corner
// NOTE: Uses default font
void DrawFPS(int posX, int posY)
@ -585,27 +579,6 @@ void DrawFPS(int posX, int posY)
// Module specific Functions Definition
//----------------------------------------------------------------------------------
static int GetCharIndex(SpriteFont font, int letter)
{
#define UNORDERED_CHARSET
#if defined(UNORDERED_CHARSET)
int index = 0;
for (int i = 0; i < font.charsCount; i++)
{
if (font.chars[i].value == letter)
{
index = i;
break;
}
}
return index;
#else
return (letter - 32);
#endif
}
// Load an Image font file (XNA style)
static SpriteFont LoadImageFont(Image image, Color key, int firstChar)
{