Update C sources and add new functions

This commit is contained in:
Milan Nikolic 2018-02-21 21:26:09 +01:00
parent 9784968948
commit 7874621942
24 changed files with 2149 additions and 1316 deletions

View file

@ -169,7 +169,7 @@ typedef unsigned char byte;
int width; // Texture base width
int height; // Texture base height
int mipmaps; // Mipmap levels, 1 by default
int format; // Data format (TextureFormat)
int format; // Data format (PixelFormat)
} Texture2D;
// RenderTexture2D type, for texture rendering
@ -259,7 +259,9 @@ typedef unsigned char byte;
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
UNCOMPRESSED_R8G8B8A8, // 32 bpp
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
COMPRESSED_DXT3_RGBA, // 8 bpp
@ -271,7 +273,7 @@ typedef unsigned char byte;
COMPRESSED_PVRT_RGBA, // 4 bpp
COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
COMPRESSED_ASTC_8x8_RGBA // 2 bpp
} TextureFormat;
} PixelFormat;
// Texture parameters: filter mode
// NOTE 1: Filtering considers mipmaps if available in the texture
@ -422,6 +424,7 @@ void rlglClose(void); // De-inititialize rlgl (buffers
void rlglDraw(void); // Update and Draw default buffers (lines, triangles, quads)
int rlGetVersion(void); // Returns current OpenGL version
void rlSetDebugMarker(const char *text); // Set debug marker for analysis
void rlLoadExtensions(void *loader); // Load OpenGL extensions
Vector3 rlUnproject(Vector3 source, Matrix proj, Matrix view); // Get world coordinates from screen coordinates
@ -456,11 +459,13 @@ Texture2D GetTextureDefault(void); // Get default texture
// Shader configuration functions
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
void SetShaderValue(Shader shader, int uniformLoc, float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, int *value, int size); // Set shader uniform value (int)
void SetShaderValue(Shader shader, int uniformLoc, const float *value, int size); // Set shader uniform value (float)
void SetShaderValuei(Shader shader, int uniformLoc, const int *value, int size); // Set shader uniform value (int)
void SetShaderValueMatrix(Shader shader, int uniformLoc, Matrix mat); // Set shader uniform value (matrix 4x4)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
void SetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix)
void SetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix)
Matrix GetMatrixModelview(); // Get internal modelview matrix
// Texture maps generation (PBR)
// NOTE: Required shaders should be provided