Update C sources
This commit is contained in:
parent
22ca1484d1
commit
781c207678
27 changed files with 13963 additions and 4637 deletions
|
@ -24,7 +24,7 @@
|
|||
*
|
||||
* LICENSE: zlib/libpng
|
||||
*
|
||||
* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
|
||||
* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
|
@ -249,7 +249,7 @@ static double rgGetCurrentTime(void);
|
|||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Enable only desired getures to be detected
|
||||
// Enable only desired gestures to be detected
|
||||
void SetGesturesEnabled(unsigned int flags)
|
||||
{
|
||||
GESTURES.enabledFlags = flags;
|
||||
|
@ -300,7 +300,7 @@ void ProcessGestureEvent(GestureEvent event)
|
|||
{
|
||||
if (GESTURES.current == GESTURE_DRAG) GESTURES.Touch.upPosition = event.position[0];
|
||||
|
||||
// NOTE: GESTURES.Drag.intensity dependend on the resolution of the screen
|
||||
// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
|
||||
GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
|
||||
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.timeDuration));
|
||||
|
||||
|
@ -472,7 +472,7 @@ Vector2 GetGestureDragVector(void)
|
|||
}
|
||||
|
||||
// Get drag angle
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
|
||||
float GetGestureDragAngle(void)
|
||||
{
|
||||
// NOTE: drag angle is calculated on one touch points TOUCH_ACTION_UP
|
||||
|
@ -488,8 +488,8 @@ Vector2 GetGesturePinchVector(void)
|
|||
return GESTURES.Pinch.vector;
|
||||
}
|
||||
|
||||
// Get angle beween two pinch points
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclock-wise
|
||||
// Get angle between two pinch points
|
||||
// NOTE: Angle in degrees, horizontal-right is 0, counterclockwise
|
||||
float GetGesturePinchAngle(void)
|
||||
{
|
||||
// NOTE: pinch angle is calculated on two touch points TOUCH_ACTION_MOVE
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue