Update C sources
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27 changed files with 13963 additions and 4637 deletions
168
raylib/config.h
168
raylib/config.h
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@ -6,7 +6,7 @@
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2018-2022 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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* Copyright (c) 2018-2023 Ahmad Fatoum & Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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@ -25,64 +25,67 @@
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*
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**********************************************************************************************/
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#ifndef CONFIG_H
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#define CONFIG_H
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//------------------------------------------------------------------------------------
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// Module selection - Some modules could be avoided
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// Mandatory modules: rcore, rlgl, utils
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//------------------------------------------------------------------------------------
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#define SUPPORT_MODULE_RSHAPES 1
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#define SUPPORT_MODULE_RTEXTURES 1
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#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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#define SUPPORT_MODULE_RMODELS 1
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#define SUPPORT_MODULE_RAUDIO 1
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#define SUPPORT_MODULE_RSHAPES 1
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#define SUPPORT_MODULE_RTEXTURES 1
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#define SUPPORT_MODULE_RTEXT 1 // WARNING: It requires SUPPORT_MODULE_RTEXTURES to load sprite font textures
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#define SUPPORT_MODULE_RMODELS 1
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#define SUPPORT_MODULE_RAUDIO 1
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//------------------------------------------------------------------------------------
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// Module: rcore - Configuration Flags
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//------------------------------------------------------------------------------------
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// Camera module is included (rcamera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
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#define SUPPORT_CAMERA_SYSTEM 1
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#define SUPPORT_CAMERA_SYSTEM 1
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// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
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#define SUPPORT_GESTURES_SYSTEM 1
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#define SUPPORT_GESTURES_SYSTEM 1
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// Mouse gestures are directly mapped like touches and processed by gestures system
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#define SUPPORT_MOUSE_GESTURES 1
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#define SUPPORT_MOUSE_GESTURES 1
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// Reconfigure standard input to receive key inputs, works with SSH connection.
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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#define SUPPORT_SSH_KEYBOARD_RPI 1
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// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions.
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often.
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
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//#define SUPPORT_BUSY_WAIT_LOOP 1
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time, but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP
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// Wait for events passively (sleeping while no events) instead of polling them actively every frame
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//#define SUPPORT_EVENTS_WAITING 1
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//#define SUPPORT_EVENTS_WAITING 1
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// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
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#define SUPPORT_SCREEN_CAPTURE 1
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#define SUPPORT_SCREEN_CAPTURE 1
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// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
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#define SUPPORT_GIF_RECORDING 1
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#define SUPPORT_GIF_RECORDING 1
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// Support CompressData() and DecompressData() functions
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#define SUPPORT_COMPRESSION_API 1
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#define SUPPORT_COMPRESSION_API 1
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// Support automatic generated events, loading and recording of those events when required
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//#define SUPPORT_EVENTS_AUTOMATION 1
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//#define SUPPORT_EVENTS_AUTOMATION 1
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// Support custom frame control, only for advance users
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timming + PollInputEvents()
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// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
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// Enabling this flag allows manual control of the frame processes, use at your own risk
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//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
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//#define SUPPORT_CUSTOM_FRAME_CONTROL 1
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// rcore: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
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#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
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#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
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#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
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#define MAX_GAMEPAD_AXIS 8 // Maximum number of axis supported (per gamepad)
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#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
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#define MAX_TOUCH_POINTS 8 // Maximum number of touch points supported
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#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
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#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
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//------------------------------------------------------------------------------------
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@ -109,12 +112,12 @@
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// Default shader vertex attribute names to set location points
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// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Binded by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Binded by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Binded by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Binded by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Binded by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Binded by default to shader location: 5
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: 0
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: 1
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: 2
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: 3
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: 4
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: 5
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
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#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
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//------------------------------------------------------------------------------------
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// Use QUADS instead of TRIANGLES for drawing when possible
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// Some lines-based shapes could still use lines
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#define SUPPORT_QUADS_DRAW_MODE 1
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#define SUPPORT_QUADS_DRAW_MODE 1
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//------------------------------------------------------------------------------------
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// Module: rtextures - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selecte desired fileformats to be supported for image data loading
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#define SUPPORT_FILEFORMAT_PNG 1
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#define SUPPORT_FILEFORMAT_BMP 1
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//#define SUPPORT_FILEFORMAT_TGA 1
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#define SUPPORT_FILEFORMAT_JPG 1
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#define SUPPORT_FILEFORMAT_GIF 1
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#define SUPPORT_FILEFORMAT_QOI 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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#define SUPPORT_FILEFORMAT_DDS 1
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#define SUPPORT_FILEFORMAT_HDR 1
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//#define SUPPORT_FILEFORMAT_KTX 1
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//#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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// Select the desired fileformats to be supported for image data loading
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#define SUPPORT_FILEFORMAT_PNG 1
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//#define SUPPORT_FILEFORMAT_BMP 1
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//#define SUPPORT_FILEFORMAT_TGA 1
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//#define SUPPORT_FILEFORMAT_JPG 1
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#define SUPPORT_FILEFORMAT_GIF 1
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#define SUPPORT_FILEFORMAT_QOI 1
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//#define SUPPORT_FILEFORMAT_PSD 1
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#define SUPPORT_FILEFORMAT_DDS 1
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#define SUPPORT_FILEFORMAT_HDR 1
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//#define SUPPORT_FILEFORMAT_PIC 1
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//#define SUPPORT_FILEFORMAT_PNM 1
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//#define SUPPORT_FILEFORMAT_KTX 1
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//#define SUPPORT_FILEFORMAT_ASTC 1
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//#define SUPPORT_FILEFORMAT_PKM 1
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//#define SUPPORT_FILEFORMAT_PVR 1
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// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
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#define SUPPORT_IMAGE_EXPORT 1
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#define SUPPORT_IMAGE_EXPORT 1
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// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
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#define SUPPORT_IMAGE_GENERATION 1
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#define SUPPORT_IMAGE_GENERATION 1
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// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
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// If not defined, still some functions are supported: ImageFormat(), ImageCrop(), ImageToPOT()
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#define SUPPORT_IMAGE_MANIPULATION 1
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#define SUPPORT_IMAGE_MANIPULATION 1
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Default font is loaded on window initialization to be available for the user to render simple text
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// NOTE: If enabled, uses external module functions to load default raylib font
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#define SUPPORT_DEFAULT_FONT 1
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#define SUPPORT_DEFAULT_FONT 1
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// Selected desired font fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_FNT 1
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#define SUPPORT_FILEFORMAT_TTF 1
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#define SUPPORT_FILEFORMAT_FNT 1
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#define SUPPORT_FILEFORMAT_TTF 1
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// Support text management functions
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// If not defined, still some functions are supported: TextLength(), TextFormat()
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#define SUPPORT_TEXT_MANIPULATION 1
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#define SUPPORT_TEXT_MANIPULATION 1
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// rtext: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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#define MAX_TEXT_BUFFER_LENGTH 1024 // Size of internal static buffers used on some functions:
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// TextFormat(), TextSubtext(), TextToUpper(), TextToLower(), TextToPascal(), TextSplit()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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#define MAX_TEXTSPLIT_COUNT 128 // Maximum number of substrings to split: TextSplit()
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//------------------------------------------------------------------------------------
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// Module: rmodels - Configuration Flags
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//------------------------------------------------------------------------------------
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// Selected desired model fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_OBJ 1
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#define SUPPORT_FILEFORMAT_MTL 1
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#define SUPPORT_FILEFORMAT_IQM 1
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#define SUPPORT_FILEFORMAT_GLTF 1
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#define SUPPORT_FILEFORMAT_VOX 1
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#define SUPPORT_FILEFORMAT_M3D 1
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#define SUPPORT_FILEFORMAT_OBJ 1
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#define SUPPORT_FILEFORMAT_MTL 1
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#define SUPPORT_FILEFORMAT_IQM 1
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#define SUPPORT_FILEFORMAT_GLTF 1
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#define SUPPORT_FILEFORMAT_VOX 1
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#define SUPPORT_FILEFORMAT_M3D 1
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// Support procedural mesh generation functions, uses external par_shapes.h library
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// NOTE: Some generated meshes DO NOT include generated texture coordinates
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#define SUPPORT_MESH_GENERATION 1
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#define SUPPORT_MESH_GENERATION 1
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// rmodels: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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#define MAX_MATERIAL_MAPS 12 // Maximum number of shader maps supported
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#define MAX_MESH_VERTEX_BUFFERS 7 // Maximum vertex buffers (VBO) per mesh
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//------------------------------------------------------------------------------------
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// Module: raudio - Configuration Flags
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//------------------------------------------------------------------------------------
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// Desired audio fileformats to be supported for loading
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#define SUPPORT_FILEFORMAT_WAV 1
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#define SUPPORT_FILEFORMAT_OGG 1
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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#define SUPPORT_FILEFORMAT_MP3 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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#define SUPPORT_FILEFORMAT_WAV 1
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#define SUPPORT_FILEFORMAT_OGG 1
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#define SUPPORT_FILEFORMAT_MP3 1
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#define SUPPORT_FILEFORMAT_QOA 1
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//#define SUPPORT_FILEFORMAT_FLAC 1
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#define SUPPORT_FILEFORMAT_XM 1
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#define SUPPORT_FILEFORMAT_MOD 1
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// raudio: Configuration values
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//------------------------------------------------------------------------------------
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// Module: utils - Configuration Flags
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//------------------------------------------------------------------------------------
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// Standard file io library (stdio.h) included
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#define SUPPORT_STANDARD_FILEIO
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#define SUPPORT_STANDARD_FILEIO 1
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// Show TRACELOG() output messages
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// NOTE: By default LOG_DEBUG traces not shown
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#define SUPPORT_TRACELOG 1
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//#define SUPPORT_TRACELOG_DEBUG 1
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#define SUPPORT_TRACELOG 1
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//#define SUPPORT_TRACELOG_DEBUG 1
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// utils: Configuration values
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//------------------------------------------------------------------------------------
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#define MAX_TRACELOG_MSG_LENGTH 128 // Max length of one trace-log message
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#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
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#endif // CONFIG_H
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