GetMouseRay redirects to GetScreenToWorldRay

This commit is contained in:
JupiterRider 2024-11-23 21:48:43 +01:00
parent 873552f31a
commit 77b59b8ebe
2 changed files with 2 additions and 10 deletions

View file

@ -630,11 +630,7 @@ func UnloadShader(shader Shader) {
//
// Deprecated: Use [GetScreenToWorldRay] instead.
func GetMouseRay(mousePosition Vector2, camera Camera) Ray {
cmousePosition := mousePosition.cptr()
ccamera := camera.cptr()
ret := C.GetMouseRay(*cmousePosition, *ccamera)
v := newRayFromPointer(unsafe.Pointer(&ret))
return v
return GetScreenToWorldRay(mousePosition, camera)
}
// GetScreenToWorldRay - Get a ray trace from screen position (i.e mouse)