Merge pull request #1 from JupiterRider/Issue-343
Fixed types and typos
This commit is contained in:
commit
74450e33c1
2 changed files with 5 additions and 5 deletions
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@ -668,9 +668,9 @@ func SetUniformSampler(locIndex int32, textureId uint32) {
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}
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// LoadComputeShaderProgram -
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func LoadComputeShaderProgram(shaderID uint) uint {
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func LoadComputeShaderProgram(shaderID uint32) uint32 {
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cshaderID := C.uint(shaderID)
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return uint(C.rlLoadComputeShaderProgram(cshaderID))
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return uint32(C.rlLoadComputeShaderProgram(cshaderID))
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}
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// ComputeShaderDispatch - Dispatch compute shader (equivalent to *draw* for graphics pilepine)
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@ -108,7 +108,7 @@ var rlUnloadShaderProgram func(id uint32)
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var rlGetLocationUniform func(shaderId uint32, uniformName string) int32
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var rlGetLocationAttrib func(shaderId uint32, attribName string) int32
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var rlSetUniformSampler func(locIndex int32, textureId uint32)
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var rlLoadComputeShaderProgram func(shaderID uint) uint
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var rlLoadComputeShaderProgram func(shaderID uint32) uint32
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var rlComputeShaderDispatch func(groupX uint32, groupY uint32, groupZ uint32)
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var rlLoadShaderBuffer func(size uint32, data unsafe.Pointer, usageHint int32) uint32
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var rlUnloadShaderBuffer func(id uint32)
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@ -233,7 +233,7 @@ func initRlglPurego() {
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purego.RegisterLibFunc(&rlLoadComputeShaderProgram, raylibDll, "rlLoadComputeShaderProgram")
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purego.RegisterLibFunc(&rlComputeShaderDispatch, raylibDll, "rlComputeShaderDispatch")
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purego.RegisterLibFunc(&rlLoadShaderBuffer, raylibDll, "rlLoadShaderBuffer")
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purego.RegisterLibFunc(&rlUnloadShaderBuffer, "rlUnloadShaderBuffer")
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purego.RegisterLibFunc(&rlUnloadShaderBuffer, raylibDll, "rlUnloadShaderBuffer")
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purego.RegisterLibFunc(&rlUpdateShaderBuffer, raylibDll, "rlUpdateShaderBuffer")
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purego.RegisterLibFunc(&rlBindShaderBuffer, raylibDll, "rlBindShaderBuffer")
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purego.RegisterLibFunc(&rlReadShaderBuffer, raylibDll, "rlReadShaderBuffer")
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@ -772,7 +772,7 @@ func ComputeShaderDispatch(groupX uint32, groupY uint32, groupZ uint32) {
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// LoadShaderBuffer loads a shader storage buffer object (SSBO)
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func LoadShaderBuffer(size uint32, data unsafe.Pointer, usageHint int32) uint32 {
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rlLoadShaderBuffer(size, data, usageHint)
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return rlLoadShaderBuffer(size, data, usageHint)
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}
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// UnloadShaderBuffer - Unload shader storage buffer object (SSBO)
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