Merge pull request #390 from JupiterRider/multmatrixf

MultMatrix for purego added
This commit is contained in:
Milan Nikolic 2024-05-22 16:30:10 +02:00 committed by GitHub
commit 7430a4e0ef
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3 changed files with 14 additions and 24 deletions

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@ -1360,6 +1360,12 @@ func MatrixToFloatV(mat Matrix) [16]float32 {
return result
}
// MatrixToFloat - Converts Matrix to float32 slice
func MatrixToFloat(mat Matrix) []float32 {
data := MatrixToFloatV(mat)
return data[:]
}
// QuaternionAdd - Add two quaternions
func QuaternionAdd(q1 Quaternion, q2 Quaternion) Quaternion {
var result = Quaternion{X: q1.X + q2.X, Y: q1.Y + q2.Y, Z: q1.Z + q2.Z, W: q1.W + q2.W}

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@ -854,30 +854,6 @@ func Vector3ToFloat(vec Vector3) []float32 {
return data
}
// MatrixToFloat - Converts Matrix to float32 slice
func MatrixToFloat(mat Matrix) []float32 {
data := make([]float32, 16)
data[0] = mat.M0
data[1] = mat.M4
data[2] = mat.M8
data[3] = mat.M12
data[4] = mat.M1
data[5] = mat.M5
data[6] = mat.M9
data[7] = mat.M13
data[8] = mat.M2
data[9] = mat.M6
data[10] = mat.M10
data[11] = mat.M14
data[12] = mat.M3
data[13] = mat.M7
data[14] = mat.M11
data[15] = mat.M15
return data
}
// GetRandomValue - Returns a random value between min and max (both included)
func GetRandomValue(min, max int32) int32 {
cmin := (C.int)(min)

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@ -16,6 +16,7 @@ var rlLoadIdentity func()
var rlTranslatef func(x float32, y float32, z float32)
var rlRotatef func(angle float32, x float32, y float32, z float32)
var rlScalef func(x float32, y float32, z float32)
var rlMultMatrixf func(matf *float32)
var rlFrustum func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
var rlOrtho func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
var rlViewport func(x int32, y int32, width int32, height int32)
@ -138,6 +139,7 @@ func initRlglPurego() {
purego.RegisterLibFunc(&rlTranslatef, raylibDll, "rlTranslatef")
purego.RegisterLibFunc(&rlRotatef, raylibDll, "rlRotatef")
purego.RegisterLibFunc(&rlScalef, raylibDll, "rlScalef")
purego.RegisterLibFunc(&rlMultMatrixf, raylibDll, "rlMultMatrixf")
purego.RegisterLibFunc(&rlFrustum, raylibDll, "rlFrustum")
purego.RegisterLibFunc(&rlOrtho, raylibDll, "rlOrtho")
purego.RegisterLibFunc(&rlViewport, raylibDll, "rlViewport")
@ -298,6 +300,12 @@ func Scalef(x float32, y float32, z float32) {
rlScalef(x, y, z)
}
// MultMatrix - Multiply the current matrix by another matrix
func MultMatrix(m Matrix) {
f := MatrixToFloat(m)
rlMultMatrixf((*float32)(&f[0]))
}
// Frustum .
func Frustum(left float64, right float64, bottom float64, top float64, znear float64, zfar float64) {
rlFrustum(left, right, bottom, top, znear, zfar)