update LoadFontData: codePoints can now be nil, codepointCount defaults to 95 (like C raylib does)
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2 changed files with 12 additions and 5 deletions
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@ -2900,9 +2900,12 @@ func IsFontReady(font Font) bool {
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}
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// LoadFontData - Load font data for further use
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func LoadFontData(fileData []byte, fontSize int32, codepoints []rune, typ int32) []GlyphInfo {
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func LoadFontData(fileData []byte, fontSize int32, codepoints []rune, codepointCount, typ int32) []GlyphInfo {
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dataSize := int32(len(fileData))
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codepointCount := int32(len(codepoints))
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// In case no chars count provided, default to 95
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if codepointCount <= 0 {
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codepointCount = 95
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}
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ret := loadFontData(fileData, dataSize, fontSize, codepoints, codepointCount, typ)
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return unsafe.Slice(ret, codepointCount)
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}
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