Add new functions, update C sources
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19 changed files with 541 additions and 647 deletions
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@ -1,14 +1,17 @@
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/**********************************************************************************************
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*
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* raylib.shapes
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* raylib.shapes - Basic functions to draw 2d Shapes and check collisions
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*
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* Basic functions to draw 2d Shapes and check collisions
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* CONFIGURATION:
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*
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* External libs:
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* rlgl - raylib OpenGL abstraction layer
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* #define SUPPORT_QUADS_ONLY
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* Draw shapes using only QUADS, vertex are accumulated in QUADS arrays (like textures)
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*
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* Module Configuration Flags:
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* ...
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* #define SUPPORT_TRIANGLES_ONLY
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* Draw shapes using only TRIANGLES, vertex are accumulated in TRIANGLES arrays
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*
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
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*
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@ -100,6 +103,36 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
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rlEnd();
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}
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// Draw a line defining thickness
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void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color)
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{
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float dx = endPos.x - startPos.x;
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float dy = endPos.y - startPos.y;
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float d = sqrtf(dx*dx + dy*dy);
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float angle = asinf(dy/d);
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rlEnableTexture(GetDefaultTexture().id);
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rlPushMatrix();
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rlTranslatef((float)startPos.x, (float)startPos.y, 0);
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rlRotatef(-RAD2DEG*angle, 0, 0, 1);
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rlTranslatef(0, -thick/2.0f, 0);
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlNormal3f(0.0f, 0.0f, 1.0f);
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rlVertex2f(0.0f, 0.0f);
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rlVertex2f(0.0f, thick);
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rlVertex2f(d, thick);
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rlVertex2f(d, 0.0f);
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rlEnd();
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rlPopMatrix();
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rlDisableTexture();
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}
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// Draw a color-filled circle
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void DrawCircle(int centerX, int centerY, float radius, Color color)
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{
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@ -190,6 +223,29 @@ void DrawRectangleRec(Rectangle rec, Color color)
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DrawRectangle(rec.x, rec.y, rec.width, rec.height, color);
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}
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void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color)
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{
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rlEnableTexture(GetDefaultTexture().id);
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rlPushMatrix();
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rlTranslatef((float)rec.x, (float)rec.y, 0);
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rlRotatef(rotation, 0, 0, 1);
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rlTranslatef(-origin.x, -origin.y, 0);
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rlBegin(RL_QUADS);
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rlColor4ub(color.r, color.g, color.b, color.a);
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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rlVertex2f(0.0f, 0.0f);
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rlVertex2f(0.0f, (float)rec.height);
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rlVertex2f((float)rec.width, (float)rec.height);
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rlVertex2f((float)rec.width, 0.0f);
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rlEnd();
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rlPopMatrix();
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rlDisableTexture();
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}
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// Draw a gradient-filled rectangle
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// NOTE: Gradient goes from bottom (color1) to top (color2)
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void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2)
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