commit
72e19e9bd1
1 changed files with 91 additions and 0 deletions
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@ -67,6 +67,28 @@ func DrawCircle(centerX, centerY int32, radius float32, color Color) {
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C.DrawCircle(ccenterX, ccenterY, cradius, *ccolor)
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}
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// DrawCircleSector - Draw a piece of a circle
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func DrawCircleSector(center Vector2, radius float32, startAngle, endAngle, segments int32, color Color) {
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ccenter := center.cptr()
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cradius := (C.float)(radius)
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cstartAngle := (C.int)(startAngle)
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cendAngle := (C.int)(endAngle)
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csegments := (C.int)(segments)
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ccolor := color.cptr()
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C.DrawCircleSector(*ccenter, cradius, cstartAngle, cendAngle, csegments, *ccolor)
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}
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// DrawCircleSectorLines -
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func DrawCircleSectorLines(center Vector2, radius float32, startAngle, endAngle, segments int32, color Color) {
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ccenter := center.cptr()
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cradius := (C.float)(radius)
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cstartAngle := (C.int)(startAngle)
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cendAngle := (C.int)(endAngle)
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csegments := (C.int)(segments)
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ccolor := color.cptr()
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C.DrawCircleSectorLines(*ccenter, cradius, cstartAngle, cendAngle, csegments, *ccolor)
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}
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// DrawCircleGradient - Draw a gradient-filled circle
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func DrawCircleGradient(centerX, centerY int32, radius float32, color1, color2 Color) {
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ccenterX := (C.int)(centerX)
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@ -114,6 +136,30 @@ func DrawEllipseLines(centerX, centerY int32, radiusH, radiusV float32, color Co
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C.DrawEllipseLines(ccenterX, ccenterY, cradiusH, cradiusV, *ccolor)
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}
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// DrawRing -
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func DrawRing(center Vector2, innerRadius, outerRadius float32, startAngle, endAngle, segments int32, color Color) {
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ccenter := center.cptr()
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cinnerRadius := (C.float)(innerRadius)
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couterRadius := (C.float)(outerRadius)
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cstartAngle := (C.int)(startAngle)
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cendAngle := (C.int)(endAngle)
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csegments := (C.int)(segments)
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ccolor := color.cptr()
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C.DrawRing(*ccenter, cinnerRadius, couterRadius, cstartAngle, cendAngle, csegments, *ccolor)
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}
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// DrawRingLines -
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func DrawRingLines(center Vector2, innerRadius, outerRadius float32, startAngle, endAngle, segments int32, color Color) {
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ccenter := center.cptr()
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cinnerRadius := (C.float)(innerRadius)
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couterRadius := (C.float)(outerRadius)
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cstartAngle := (C.int)(startAngle)
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cendAngle := (C.int)(endAngle)
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csegments := (C.int)(segments)
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ccolor := color.cptr()
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C.DrawRingLines(*ccenter, cinnerRadius, couterRadius, cstartAngle, cendAngle, csegments, *ccolor)
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}
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// DrawRectangle - Draw a color-filled rectangle
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func DrawRectangle(posX, posY, width, height int32, color Color) {
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cposX := (C.int)(posX)
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@ -198,6 +244,25 @@ func DrawRectangleLinesEx(rec Rectangle, lineThick int32, color Color) {
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C.DrawRectangleLinesEx(*crec, clineThick, *ccolor)
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}
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// DrawRectangleRounded - Draw rectangle with rounded edges
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func DrawRectangleRounded(rec Rectangle, roundness float32, segments int32, color Color) {
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crec := rec.cptr()
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croundness := (C.float)(roundness)
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csegments := (C.int)(segments)
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ccolor := color.cptr()
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C.DrawRectangleRounded(*crec, croundness, csegments, *ccolor)
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}
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// DrawRectangleRoundedLines - Draw rectangle with rounded edges outline
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func DrawRectangleRoundedLines(rec Rectangle, roundness float32, segments, lineThick int32, color Color) {
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crec := rec.cptr()
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croundness := (C.float)(roundness)
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csegments := (C.int)(segments)
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clineThick := (C.int)(lineThick)
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ccolor := color.cptr()
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C.DrawRectangleRoundedLines(*crec, croundness, csegments, clineThick, *ccolor)
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}
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// DrawTriangle - Draw a color-filled triangle
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func DrawTriangle(v1, v2, v3 Vector2, color Color) {
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cv1 := v1.cptr()
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@ -216,6 +281,22 @@ func DrawTriangleLines(v1, v2, v3 Vector2, color Color) {
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C.DrawTriangleLines(*cv1, *cv2, *cv3, *ccolor)
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}
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// DrawTriangleFan - Draw a triangle fan defined by points
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func DrawTriangleFan(points []Vector2, color Color) {
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cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
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cpointsCount := (C.int)(int32(len(points)))
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ccolor := color.cptr()
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C.DrawTriangleFan(cpoints, cpointsCount, *ccolor)
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}
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// DrawTriangleStrip - Draw a triangle strip defined by points
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func DrawTriangleStrip(points []Vector2, color Color) {
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cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
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cpointsCount := (C.int)(int32(len(points)))
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ccolor := color.cptr()
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C.DrawTriangleStrip(cpoints, cpointsCount, *ccolor)
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}
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// DrawPoly - Draw a regular polygon (Vector version)
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func DrawPoly(center Vector2, sides int32, radius, rotation float32, color Color) {
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ccenter := center.cptr()
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@ -226,6 +307,16 @@ func DrawPoly(center Vector2, sides int32, radius, rotation float32, color Color
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C.DrawPoly(*ccenter, csides, cradius, crotation, *ccolor)
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}
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// DrawPolyLines - Draw a polygon outline of n sides
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func DrawPolyLines(center Vector2, sides int32, radius, rotation float32, color Color) {
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ccenter := center.cptr()
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csides := (C.int)(sides)
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cradius := (C.float)(radius)
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crotation := (C.float)(rotation)
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ccolor := color.cptr()
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C.DrawPolyLines(*ccenter, csides, cradius, crotation, *ccolor)
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}
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// CheckCollisionRecs - Check collision between two rectangles
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func CheckCollisionRecs(rec1, rec2 Rectangle) bool {
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crec1 := rec1.cptr()
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