Merge pull request #126 from xzebra/shapes-bindings

Shapes bindings
This commit is contained in:
Milan Nikolic 2021-02-06 12:47:09 +01:00 committed by GitHub
commit 72e19e9bd1
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@ -67,6 +67,28 @@ func DrawCircle(centerX, centerY int32, radius float32, color Color) {
C.DrawCircle(ccenterX, ccenterY, cradius, *ccolor) C.DrawCircle(ccenterX, ccenterY, cradius, *ccolor)
} }
// DrawCircleSector - Draw a piece of a circle
func DrawCircleSector(center Vector2, radius float32, startAngle, endAngle, segments int32, color Color) {
ccenter := center.cptr()
cradius := (C.float)(radius)
cstartAngle := (C.int)(startAngle)
cendAngle := (C.int)(endAngle)
csegments := (C.int)(segments)
ccolor := color.cptr()
C.DrawCircleSector(*ccenter, cradius, cstartAngle, cendAngle, csegments, *ccolor)
}
// DrawCircleSectorLines -
func DrawCircleSectorLines(center Vector2, radius float32, startAngle, endAngle, segments int32, color Color) {
ccenter := center.cptr()
cradius := (C.float)(radius)
cstartAngle := (C.int)(startAngle)
cendAngle := (C.int)(endAngle)
csegments := (C.int)(segments)
ccolor := color.cptr()
C.DrawCircleSectorLines(*ccenter, cradius, cstartAngle, cendAngle, csegments, *ccolor)
}
// DrawCircleGradient - Draw a gradient-filled circle // DrawCircleGradient - Draw a gradient-filled circle
func DrawCircleGradient(centerX, centerY int32, radius float32, color1, color2 Color) { func DrawCircleGradient(centerX, centerY int32, radius float32, color1, color2 Color) {
ccenterX := (C.int)(centerX) ccenterX := (C.int)(centerX)
@ -114,6 +136,30 @@ func DrawEllipseLines(centerX, centerY int32, radiusH, radiusV float32, color Co
C.DrawEllipseLines(ccenterX, ccenterY, cradiusH, cradiusV, *ccolor) C.DrawEllipseLines(ccenterX, ccenterY, cradiusH, cradiusV, *ccolor)
} }
// DrawRing -
func DrawRing(center Vector2, innerRadius, outerRadius float32, startAngle, endAngle, segments int32, color Color) {
ccenter := center.cptr()
cinnerRadius := (C.float)(innerRadius)
couterRadius := (C.float)(outerRadius)
cstartAngle := (C.int)(startAngle)
cendAngle := (C.int)(endAngle)
csegments := (C.int)(segments)
ccolor := color.cptr()
C.DrawRing(*ccenter, cinnerRadius, couterRadius, cstartAngle, cendAngle, csegments, *ccolor)
}
// DrawRingLines -
func DrawRingLines(center Vector2, innerRadius, outerRadius float32, startAngle, endAngle, segments int32, color Color) {
ccenter := center.cptr()
cinnerRadius := (C.float)(innerRadius)
couterRadius := (C.float)(outerRadius)
cstartAngle := (C.int)(startAngle)
cendAngle := (C.int)(endAngle)
csegments := (C.int)(segments)
ccolor := color.cptr()
C.DrawRingLines(*ccenter, cinnerRadius, couterRadius, cstartAngle, cendAngle, csegments, *ccolor)
}
// DrawRectangle - Draw a color-filled rectangle // DrawRectangle - Draw a color-filled rectangle
func DrawRectangle(posX, posY, width, height int32, color Color) { func DrawRectangle(posX, posY, width, height int32, color Color) {
cposX := (C.int)(posX) cposX := (C.int)(posX)
@ -198,6 +244,25 @@ func DrawRectangleLinesEx(rec Rectangle, lineThick int32, color Color) {
C.DrawRectangleLinesEx(*crec, clineThick, *ccolor) C.DrawRectangleLinesEx(*crec, clineThick, *ccolor)
} }
// DrawRectangleRounded - Draw rectangle with rounded edges
func DrawRectangleRounded(rec Rectangle, roundness float32, segments int32, color Color) {
crec := rec.cptr()
croundness := (C.float)(roundness)
csegments := (C.int)(segments)
ccolor := color.cptr()
C.DrawRectangleRounded(*crec, croundness, csegments, *ccolor)
}
// DrawRectangleRoundedLines - Draw rectangle with rounded edges outline
func DrawRectangleRoundedLines(rec Rectangle, roundness float32, segments, lineThick int32, color Color) {
crec := rec.cptr()
croundness := (C.float)(roundness)
csegments := (C.int)(segments)
clineThick := (C.int)(lineThick)
ccolor := color.cptr()
C.DrawRectangleRoundedLines(*crec, croundness, csegments, clineThick, *ccolor)
}
// DrawTriangle - Draw a color-filled triangle // DrawTriangle - Draw a color-filled triangle
func DrawTriangle(v1, v2, v3 Vector2, color Color) { func DrawTriangle(v1, v2, v3 Vector2, color Color) {
cv1 := v1.cptr() cv1 := v1.cptr()
@ -216,6 +281,22 @@ func DrawTriangleLines(v1, v2, v3 Vector2, color Color) {
C.DrawTriangleLines(*cv1, *cv2, *cv3, *ccolor) C.DrawTriangleLines(*cv1, *cv2, *cv3, *ccolor)
} }
// DrawTriangleFan - Draw a triangle fan defined by points
func DrawTriangleFan(points []Vector2, color Color) {
cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
cpointsCount := (C.int)(int32(len(points)))
ccolor := color.cptr()
C.DrawTriangleFan(cpoints, cpointsCount, *ccolor)
}
// DrawTriangleStrip - Draw a triangle strip defined by points
func DrawTriangleStrip(points []Vector2, color Color) {
cpoints := (*C.Vector2)(unsafe.Pointer(&points[0]))
cpointsCount := (C.int)(int32(len(points)))
ccolor := color.cptr()
C.DrawTriangleStrip(cpoints, cpointsCount, *ccolor)
}
// DrawPoly - Draw a regular polygon (Vector version) // DrawPoly - Draw a regular polygon (Vector version)
func DrawPoly(center Vector2, sides int32, radius, rotation float32, color Color) { func DrawPoly(center Vector2, sides int32, radius, rotation float32, color Color) {
ccenter := center.cptr() ccenter := center.cptr()
@ -226,6 +307,16 @@ func DrawPoly(center Vector2, sides int32, radius, rotation float32, color Color
C.DrawPoly(*ccenter, csides, cradius, crotation, *ccolor) C.DrawPoly(*ccenter, csides, cradius, crotation, *ccolor)
} }
// DrawPolyLines - Draw a polygon outline of n sides
func DrawPolyLines(center Vector2, sides int32, radius, rotation float32, color Color) {
ccenter := center.cptr()
csides := (C.int)(sides)
cradius := (C.float)(radius)
crotation := (C.float)(rotation)
ccolor := color.cptr()
C.DrawPolyLines(*ccenter, csides, cradius, crotation, *ccolor)
}
// CheckCollisionRecs - Check collision between two rectangles // CheckCollisionRecs - Check collision between two rectangles
func CheckCollisionRecs(rec1, rec2 Rectangle) bool { func CheckCollisionRecs(rec1, rec2 Rectangle) bool {
crec1 := rec1.cptr() crec1 := rec1.cptr()