Re-enable BMP and JPG support, add OpenGL ES 2.0 for desktop platforms, update README.md

This commit is contained in:
JupiterRider 2023-04-13 18:46:45 +02:00
parent 70e5708243
commit 7116f4cf05
7 changed files with 30 additions and 25 deletions

View file

@ -59,6 +59,7 @@ You can also build binary in [MSYS2](https://msys2.github.io/) shell.
* `opengl43` - uses OpenGL 4.3 backend
* `opengl21` - uses OpenGL 2.1 backend (default is 3.3 on desktop)
* `opengl11` - uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)
* `angle` - uses OpenGL ES 2.0 backend (can be used to link against [Google's ANGLE](https://github.com/google/angle))
### Documentation
@ -69,10 +70,11 @@ Documentation on [GoDoc](https://godoc.org/github.com/gen2brain/raylib-go/raylib
```go
package main
import "github.com/gen2brain/raylib-go/raylib"
import rl "github.com/gen2brain/raylib-go/raylib"
func main() {
rl.InitWindow(800, 450, "raylib [core] example - basic window")
defer rl.CloseWindow()
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
@ -83,8 +85,6 @@ func main() {
rl.EndDrawing()
}
rl.CloseWindow()
}
```