remove LocationPointType and MaterialMapType, remain using const values
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15ed58856b
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698c972d9f
1 changed files with 5 additions and 9 deletions
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@ -716,10 +716,8 @@ const (
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)
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// Shader location point type
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type LocationPointType int32
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const (
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LocVertexPosition LocationPointType = iota
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LocVertexPosition = iota
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LocVertexTexcoord01
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LocVertexTexcoord02
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LocVertexNormal
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@ -748,10 +746,8 @@ const (
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)
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// Material map type
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type MaterialMapType int32
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const (
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MapAlbedo MaterialMapType = iota
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MapAlbedo = iota
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MapMetalness
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MapNormal
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MapRoughness
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@ -835,7 +831,7 @@ func newMaterialFromPointer(ptr unsafe.Pointer) Material {
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}
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// GetMap - Get pointer to MaterialMap by map type
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func (mt Material) GetMap(index MaterialMapType) *MaterialMap {
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func (mt Material) GetMap(index int32) *MaterialMap {
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return (*MaterialMap)(unsafe.Pointer(uintptr(unsafe.Pointer(mt.Maps)) + uintptr(index)*uintptr(unsafe.Sizeof(MaterialMap{}))))
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}
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@ -930,12 +926,12 @@ func newShaderFromPointer(ptr unsafe.Pointer) Shader {
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}
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// GetLocation - Get shader value's location
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func (sh Shader) GetLocation(index LocationPointType) int32 {
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func (sh Shader) GetLocation(index int32) int32 {
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return *(*int32)(unsafe.Pointer(uintptr(unsafe.Pointer(sh.Locs)) + uintptr(index*4)))
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}
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// UpdateLocation - Update shader value's location
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func (sh Shader) UpdateLocation(index LocationPointType, loc int32) {
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func (sh Shader) UpdateLocation(index int32, loc int32) {
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*(*int32)(unsafe.Pointer(uintptr(unsafe.Pointer(sh.Locs)) + uintptr(index*4))) = loc
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}
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