Fix shaders
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parent
4ecc34b892
commit
645c0ab713
14 changed files with 518 additions and 40 deletions
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@ -97,12 +97,20 @@ func NewShaderFromPointer(ptr unsafe.Pointer) Shader {
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// LoadShader - Load a custom shader and bind default locations
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func LoadShader(vsFileName string, fsFileName string) Shader {
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cvsFileName := C.CString(vsFileName)
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cfsFileName := C.CString(fsFileName)
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defer C.free(unsafe.Pointer(cvsFileName))
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cfsFileName := C.CString(fsFileName)
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defer C.free(unsafe.Pointer(cfsFileName))
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ret := C.LoadShader(cvsFileName, cfsFileName)
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v := NewShaderFromPointer(unsafe.Pointer(&ret))
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var v Shader
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if vsFileName == "" {
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ret := C.LoadShader(nil, cfsFileName)
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v = NewShaderFromPointer(unsafe.Pointer(&ret))
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} else {
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ret := C.LoadShader(cvsFileName, cfsFileName)
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v = NewShaderFromPointer(unsafe.Pointer(&ret))
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}
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return v
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}
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