Lint
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cca4bb4659
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61a393d4ce
8 changed files with 110 additions and 111 deletions
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@ -404,8 +404,8 @@ func DrawSplineSegmentLinear(p1, p2 Vector2, thick float32, col color.RGBA) {
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func DrawSplineSegmentBasis(p1, p2, p3, p4 Vector2, thick float32, col color.RGBA) {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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cthick := (C.float)(thick)
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ccolor := colorCptr(col)
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C.DrawSplineSegmentBasis(*cp1, *cp2, *cp3, *cp4, cthick, *ccolor)
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@ -415,8 +415,8 @@ func DrawSplineSegmentBasis(p1, p2, p3, p4 Vector2, thick float32, col color.RGB
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func DrawSplineSegmentCatmullRom(p1, p2, p3, p4 Vector2, thick float32, col color.RGBA) {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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cthick := (C.float)(thick)
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ccolor := colorCptr(col)
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C.DrawSplineSegmentCatmullRom(*cp1, *cp2, *cp3, *cp4, cthick, *ccolor)
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@ -426,7 +426,7 @@ func DrawSplineSegmentCatmullRom(p1, p2, p3, p4 Vector2, thick float32, col colo
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func DrawSplineSegmentBezierQuadratic(p1, p2, p3 Vector2, thick float32, col color.RGBA) {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp3 := p3.cptr()
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cthick := (C.float)(thick)
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ccolor := colorCptr(col)
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C.DrawSplineSegmentBezierQuadratic(*cp1, *cp2, *cp3, cthick, *ccolor)
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@ -436,8 +436,8 @@ func DrawSplineSegmentBezierQuadratic(p1, p2, p3 Vector2, thick float32, col col
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func DrawSplineSegmentBezierCubic(p1, p2, p3, p4 Vector2, thick float32, col color.RGBA) {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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cthick := (C.float)(thick)
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ccolor := colorCptr(col)
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C.DrawSplineSegmentBezierCubic(*cp1, *cp2, *cp3, *cp4, cthick, *ccolor)
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@ -457,8 +457,8 @@ func GetSplinePointLinear(p1, p2 Vector2, t float32) Vector2 {
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func GetSplinePointBasis(p1, p2, p3, p4 Vector2, t float32) Vector2 {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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ct := (C.float)(t)
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ret := C.GetSplinePointBasis(*cp1, *cp2, *cp3, *cp4, ct)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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@ -469,8 +469,8 @@ func GetSplinePointBasis(p1, p2, p3, p4 Vector2, t float32) Vector2 {
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func GetSplinePointCatmullRom(p1, p2, p3, p4 Vector2, t float32) Vector2 {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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ct := (C.float)(t)
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ret := C.GetSplinePointCatmullRom(*cp1, *cp2, *cp3, *cp4, ct)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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@ -481,7 +481,7 @@ func GetSplinePointCatmullRom(p1, p2, p3, p4 Vector2, t float32) Vector2 {
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func GetSplinePointBezierQuad(p1, p2, p3 Vector2, t float32) Vector2 {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp3 := p3.cptr()
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ct := (C.float)(t)
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ret := C.GetSplinePointBezierQuad(*cp1, *cp2, *cp3, ct)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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@ -492,8 +492,8 @@ func GetSplinePointBezierQuad(p1, p2, p3 Vector2, t float32) Vector2 {
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func GetSplinePointBezierCubic(p1, p2, p3, p4 Vector2, t float32) Vector2 {
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cp1 := p1.cptr()
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cp2 := p2.cptr()
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cp3 := p2.cptr()
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cp4 := p2.cptr()
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cp3 := p3.cptr()
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cp4 := p4.cptr()
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ct := (C.float)(t)
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ret := C.GetSplinePointBezierCubic(*cp1, *cp2, *cp3, *cp4, ct)
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v := newVector2FromPointer(unsafe.Pointer(&ret))
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