Lint
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8 changed files with 110 additions and 111 deletions
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@ -125,14 +125,14 @@ func CameraPitch(camera *Camera, angle float32, lockView uint8, rotateAroundTarg
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// to allow only viewing straight up or down.
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// Clamp view up
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var maxAngleUp float32 = Vector3Angle(up, targetPosition)
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maxAngleUp := Vector3Angle(up, targetPosition)
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maxAngleUp = maxAngleUp - 0.001 // avoid numerical errors
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if angle > maxAngleUp {
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angle = maxAngleUp
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}
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// Clamp view down
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var maxAngleDown float32 = Vector3Angle(Vector3Negate(up), targetPosition)
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maxAngleDown := Vector3Angle(Vector3Negate(up), targetPosition)
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maxAngleDown = maxAngleDown * -1.0 // downwards angle is negative
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maxAngleDown = maxAngleDown + 0.001 // avoid numerical errors
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if angle < maxAngleDown {
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