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Milan Nikolic 2023-03-07 12:18:32 +01:00
parent b681b7890d
commit 5dcd22c1f8
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99 changed files with 4 additions and 1 deletions

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@ -1,99 +0,0 @@
package main
import (
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
/*******************************************************************************************
*
* raygui - portable window
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
// ------------------------------------------------------------------------------------
// Program main entry point
// ------------------------------------------------------------------------------------
func main() {
// Initialization
//---------------------------------------------------------------------------------------
const (
screenWidth = 800
screenHeight = 600
)
rl.SetConfigFlags(rl.FlagWindowUndecorated)
rl.InitWindow(screenWidth, screenHeight, "raygui - portable window")
// General variables
var (
mousePosition = rl.Vector2{0, 0}
windowPosition = rl.Vector2{500, 200}
panOffset = mousePosition
dragWindow = false
)
rl.SetWindowPosition(int(windowPosition.X), int(windowPosition.Y))
exitWindow := false
rl.SetTargetFPS(60)
//--------------------------------------------------------------------------------------
// Main game loop
for !exitWindow && !rl.WindowShouldClose() { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
mousePosition = rl.GetMousePosition()
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
if (rl.CheckCollisionPointRec(mousePosition, rl.Rectangle{0, 0, screenWidth, 20})) {
dragWindow = true
panOffset = mousePosition
}
}
if dragWindow {
windowPosition.X += (mousePosition.X - panOffset.X)
windowPosition.Y += (mousePosition.Y - panOffset.Y)
if rl.IsMouseButtonReleased(rl.MouseLeftButton) {
dragWindow = false
}
rl.SetWindowPosition(int(windowPosition.X), int(windowPosition.Y))
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
exitWindow = gui.WindowBox(rl.Rectangle{0, 0, screenWidth, screenHeight}, "#198# PORTABLE WINDOW")
rl.DrawText(fmt.Sprintf("Mouse Position: [ %.0f, %.0f ]", mousePosition.X, mousePosition.Y), 10, 40, 10, rl.DarkGray)
rl.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}