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Milan Nikolic 2023-03-07 12:18:32 +01:00
parent b681b7890d
commit 5dcd22c1f8
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99 changed files with 4 additions and 1 deletions

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@ -1,286 +0,0 @@
package main
import (
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
rl "github.com/gen2brain/raylib-go/raylib"
)
/*******************************************************************************************
*
* raygui - controls test suite
*
* TEST CONTROLS:
* - gui.DropdownBox()
* - gui.CheckBox()
* - gui.Spinner()
* - gui.ValueBox()
* - gui.TextBox()
* - gui.Button()
* - gui.ComboBox()
* - gui.ListView()
* - gui.ToggleGroup()
* - gui.TextBoxMulti()
* - gui.ColorPicker()
* - gui.Slider()
* - gui.SliderBar()
* - gui.ProgressBar()
* - gui.ColorBarAlpha()
* - gui.ScrollPanel()
*
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.2 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2022 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
// ------------------------------------------------------------------------------------
// Program main entry point
// ------------------------------------------------------------------------------------
func main() {
// Initialization
//---------------------------------------------------------------------------------------
const (
screenWidth = 690
screenHeight = 560
)
rl.InitWindow(screenWidth, screenHeight, "raygui - controls test suite")
rl.SetExitKey(0)
// GUI controls initialization
//----------------------------------------------------------------------------------
var (
dropdownBox000Active int32 = 0
dropDown000EditMode bool = false
dropdownBox001Active int32 = 0
dropDown001EditMode bool = false
spinner001Value int32 = 0
spinnerEditMode bool = false
valueBox002Value int32 = 0
valueBoxEditMode bool = false
textBoxText = "Text box"
textBoxEditMode bool = false
listViewScrollIndex int32 = 0
listViewActive int32 = -1
listViewExScrollIndex int32 = 0
listViewExActive int32 = 2
listViewExFocus int32 = -1
listViewExList = []string{"This", "is", "a", "list view", "with", "disable", "elements", "amazing!"}
multiTextBoxText = "Multi text box"
multiTextBoxEditMode bool = false
colorPickerValue = rl.Red
sliderValue float32 = 50
sliderBarValue float32 = 60
progressValue float32 = 0.4
forceSquaredChecked bool = false
alphaValue float32 = 0.5
comboBoxActive int32 = 1
toggleGroupActive int32 = 0
// TODO viewScroll = rl.Vector2{0, 0}
//----------------------------------------------------------------------------------
// Custom GUI font loading
//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
//GuiSetFont(font);
exitWindow bool = false
showMessageBox bool = false
textInput string
showTextInputBox bool = false
// TODO textInputFileName string
)
rl.SetTargetFPS(60)
//--------------------------------------------------------------------------------------
// Main game loop
for !exitWindow { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
exitWindow = rl.WindowShouldClose()
if rl.IsKeyPressed(rl.KeyEscape) {
showMessageBox = !showMessageBox
}
if rl.IsKeyDown(rl.KeyLeftControl) && rl.IsKeyPressed(rl.KeyS) {
showTextInputBox = true
}
// TODO if rl.IsFileDropped() {
// TODO var droppedFiles gui.FilePathList = rl.LoadDroppedFiles()
// TODO if (droppedFiles.count > 0) && rl.IsFileExtension(droppedFiles.paths[0], ".rgs") {
// TODO gui.LoadStyle(droppedFiles.paths[0])
// TODO }
// TODO rl.UnloadDroppedFiles(droppedFiles) // Clear internal buffers
// TODO }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(rl.GetColor(uint(gui.GetStyle(gui.DEFAULT, gui.BACKGROUND_COLOR))))
// raygui: controls drawing
//----------------------------------------------------------------------------------
if dropDown000EditMode || dropDown001EditMode {
gui.Lock()
} else if !dropDown000EditMode && !dropDown001EditMode {
gui.Unlock()
}
//GuiDisable();
// First GUI column
//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
forceSquaredChecked = gui.CheckBox(rl.Rectangle{25, 108, 15, 15}, "FORCE CHECK!", forceSquaredChecked)
gui.SetStyle(gui.TEXTBOX, gui.TEXT_ALIGNMENT, gui.TEXT_ALIGN_CENTER)
//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
if gui.Spinner(rl.Rectangle{25, 135, 125, 30}, "", &spinner001Value, 0, 100, spinnerEditMode) {
spinnerEditMode = !spinnerEditMode
}
if gui.ValueBox(rl.Rectangle{25, 175, 125, 30}, "", &valueBox002Value, 0, 100, valueBoxEditMode) {
valueBoxEditMode = !valueBoxEditMode
}
gui.SetStyle(gui.TEXTBOX, gui.TEXT_ALIGNMENT, gui.TEXT_ALIGN_LEFT)
if gui.TextBox(rl.Rectangle{25, 215, 125, 30}, &textBoxText, 64, textBoxEditMode) {
textBoxEditMode = !textBoxEditMode
}
gui.SetStyle(gui.BUTTON, gui.TEXT_ALIGNMENT, gui.TEXT_ALIGN_CENTER)
if gui.Button(rl.Rectangle{25, 255, 125, 30}, gui.IconText(gui.ICON_FILE_SAVE, "Save File")) {
showTextInputBox = true
}
gui.GroupBox(rl.Rectangle{25, 310, 125, 150}, "STATES")
//GuiLock();
gui.SetState(gui.STATE_NORMAL)
if gui.Button(rl.Rectangle{30, 320, 115, 30}, "NORMAL") {
}
gui.SetState(gui.STATE_FOCUSED)
if gui.Button(rl.Rectangle{30, 355, 115, 30}, "FOCUSED") {
}
gui.SetState(gui.STATE_PRESSED)
if gui.Button(rl.Rectangle{30, 390, 115, 30}, "#15#PRESSED") {
}
gui.SetState(gui.STATE_DISABLED)
if gui.Button(rl.Rectangle{30, 425, 115, 30}, "DISABLED") {
}
gui.SetState(gui.STATE_NORMAL)
//GuiUnlock();
comboBoxActive = gui.ComboBox(rl.Rectangle{25, 470, 125, 30}, "ONE;TWO;THREE;FOUR", comboBoxActive)
// NOTE: gui.DropdownBox must draw after any other control that can be covered on unfolding
gui.SetStyle(gui.DROPDOWNBOX, gui.TEXT_ALIGNMENT, gui.TEXT_ALIGN_LEFT)
if gui.DropdownBox(rl.Rectangle{25, 65, 125, 30}, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode) {
dropDown001EditMode = !dropDown001EditMode
}
gui.SetStyle(gui.DROPDOWNBOX, gui.TEXT_ALIGNMENT, gui.TEXT_ALIGN_CENTER)
if gui.DropdownBox(rl.Rectangle{25, 25, 125, 30}, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode) {
dropDown000EditMode = !dropDown000EditMode
}
// Second GUI column
listViewActive = gui.ListView(rl.Rectangle{165, 25, 140, 140}, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive)
listViewExActive = gui.ListViewEx(rl.Rectangle{165, 180, 140, 200}, listViewExList, &listViewExFocus, &listViewExScrollIndex, listViewExActive)
toggleGroupActive = gui.ToggleGroup(rl.Rectangle{165, 400, 140, 25}, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive)
// Third GUI column
if gui.TextBoxMulti(rl.Rectangle{320, 25, 225, 140}, &multiTextBoxText, 256, multiTextBoxEditMode) {
multiTextBoxEditMode = !multiTextBoxEditMode
}
colorPickerValue = gui.ColorPicker(rl.Rectangle{320, 185, 196, 192}, "", colorPickerValue)
sliderValue = gui.Slider(rl.Rectangle{355, 400, 165, 20}, "TEST",
fmt.Sprintf("%2.2f", sliderValue), sliderValue, -50, 100)
sliderBarValue = gui.SliderBar(rl.Rectangle{320, 430, 200, 20}, "",
fmt.Sprint("%d", sliderBarValue), sliderBarValue, 0, 100)
progressValue = gui.ProgressBar(rl.Rectangle{320, 460, 200, 20}, "", "", progressValue, 0, 1)
// NOTE: View rectangle could be used to perform some scissor test
//var view rl.Rectangle = gui.ScrollPanel(rl.Rectangle{560, 25, 100, 160}, "", rl.Rectangle{560, 25, 200, 400}, &viewScroll)
gui.Panel(rl.Rectangle{560, 25 + 180, 100, 160}, "Panel Info")
gui.Grid(rl.Rectangle{560, 25 + 180 + 180, 100, 120}, "", 20, 2)
gui.StatusBar(rl.Rectangle{0, float32(rl.GetScreenHeight()) - 20, float32(rl.GetScreenWidth()), 20}, "This is a status bar")
alphaValue = gui.ColorBarAlpha(rl.Rectangle{320, 490, 200, 30}, "", alphaValue)
if showMessageBox {
rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()), rl.Fade(rl.RayWhite, 0.8))
var result int32 = gui.MessageBox(rl.Rectangle{float32(rl.GetScreenWidth())/2 - 125, float32(rl.GetScreenHeight())/2 - 50, 250, 100}, gui.IconText(gui.ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No")
if (result == 0) || (result == 2) {
showMessageBox = false
} else if result == 1 {
exitWindow = true
}
}
if showTextInputBox {
rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()), rl.Fade(rl.RayWhite, 0.8))
var result int32 = gui.TextInputBox(
rl.Rectangle{float32(rl.GetScreenWidth())/2 - 120, float32(rl.GetScreenHeight())/2 - 60, 240, 140},
"Save",
gui.IconText(gui.ICON_FILE_SAVE, "Save file as..."),
"Ok;Cancel",
&textInput, 255, nil)
if result == 1 {
// TODO: Validate textInput value and save
// strcpy(textInputFileName, textInput)
// TODO textInputFileName = textInput
}
if (result == 0) || (result == 1) || (result == 2) {
showTextInputBox = false
//strcpy(textInput, "\0");
textInput = ""
}
}
//----------------------------------------------------------------------------------
rl.EndDrawing()
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.CloseWindow() // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}