Move camera, platform dummy functions, fix examples

This commit is contained in:
Milan Nikolic 2017-02-21 14:15:24 +01:00
parent 5cec8900be
commit 5d5a0e708f
7 changed files with 116 additions and 56 deletions

View file

@ -349,58 +349,6 @@ func NewRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
return *(*Rectangle)(ptr)
}
// Camera type, defines a camera position/orientation in 3d space
type Camera struct {
// Camera position
Position Vector3
// Camera target it looks-at
Target Vector3
// Camera up vector (rotation over its axis)
Up Vector3
// Camera field-of-view apperture in Y (degrees)
Fovy float32
}
func (c *Camera) cptr() *C.Camera {
return (*C.Camera)(unsafe.Pointer(c))
}
// Returns new Camera
func NewCamera(pos, target, up Vector3, fovy float32) Camera {
return Camera{pos, target, up, fovy}
}
// Returns new Camera from pointer
func NewCameraFromPointer(ptr unsafe.Pointer) Camera {
return *(*Camera)(ptr)
}
// Camera2D type, defines a 2d camera
type Camera2D struct {
// Camera offset (displacement from target)
Offset Vector2
// Camera target (rotation and zoom origin)
Target Vector2
// Camera rotation in degrees
Rotation float32
// Camera zoom (scaling), should be 1.0f by default
Zoom float32
}
func (c *Camera2D) cptr() *C.Camera2D {
return (*C.Camera2D)(unsafe.Pointer(c))
}
// Returns new Camera2D
func NewCamera2D(offset, target Vector2, rotation, zoom float32) Camera2D {
return Camera2D{offset, target, rotation, zoom}
}
// Returns new Camera2D from pointer
func NewCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
return *(*Camera2D)(ptr)
}
// Bounding box
type BoundingBox struct {
// Minimum vertex box-corner