Merge branch 'gen2brain:master' into master

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Snowminx 2023-12-24 19:22:17 -08:00 committed by GitHub
commit 5c6d0848aa
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3 changed files with 12 additions and 1 deletions

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@ -2,4 +2,4 @@
2D Physics library for videogames.
A port of Victor Fisac's [physac engine](https://github.com/raysan5/raylib/blob/master/src/physac.h).
A port of Victor Fisac's [physac engine](https://github.com/raysan5/physac/blob/master/src/physac.h).

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@ -621,6 +621,8 @@ func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32, mous
cmouseCell.x = C.float(mouseCell.X)
cmouseCell.y = C.float(mouseCell.Y)
res := C.GuiGrid(cbounds, ctext, cspacing, csubdivs, &cmouseCell)
mouseCell.X = float32(cmouseCell.x)
mouseCell.Y = float32(cmouseCell.y)
return int32(res)
}

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@ -93,6 +93,15 @@ func DrawCircle3D(center Vector3, radius float32, rotationAxis Vector3, rotation
C.DrawCircle3D(*ccenter, cradius, *crotationAxis, crotationAngle, *ccolor)
}
// DrawTriangle3D - Draw a color-filled triangle (vertex in counter-clockwise order!)
func DrawTriangle3D(v1 Vector3, v2 Vector3, v3 Vector3, col color.RGBA) {
cv1 := v1.cptr()
cv2 := v2.cptr()
cv3 := v3.cptr()
ccolor := colorCptr(col)
C.DrawTriangle3D(*cv1, *cv2, *cv3, *ccolor)
}
// DrawCube - Draw cube
func DrawCube(position Vector3, width float32, height float32, length float32, col color.RGBA) {
cposition := position.cptr()