diff --git a/raylib/rcamera.go b/raylib/rcamera.go index 938c10a..93bc486 100644 --- a/raylib/rcamera.go +++ b/raylib/rcamera.go @@ -110,7 +110,7 @@ func CameraYaw(camera *Camera, angle float32, rotateAroundTarget uint8) { // CameraPitch - Rotates the camera around its right vector, pitch is "looking up and down" // - lockView prevents camera overrotation (aka "somersaults") // - rotateAroundTarget defines if rotation is around target or around its position -// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE) +// - rotateUp rotates the up direction as well (typically only useful in CAMERA_FREE) // // NOTE: angle must be provided in radians func CameraPitch(camera *Camera, angle float32, lockView uint8, rotateAroundTarget uint8, rotateUp uint8) {