TextBox cleanup + backspace repeat

- Switched textbox to helpers,
- Added code to implement a repeat delay on backspace, default 300ms to start repeating, 60ms between repeats
This commit is contained in:
Oliver 'kfsone' Smith 2021-02-24 14:19:22 -08:00
parent 97c0449bbd
commit 578b342040

View file

@ -3,22 +3,30 @@ package raygui
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
"time"
)
var backspaceHeld = false
var nextBackspace = time.Now()
// BackspaceRepeatDelay controls the time backspace must be held down before it will repeat.
var BackspaceRepeatDelay = 300 * time.Millisecond
// BackspaceRepeatInterval controls how frequently backspace registers after the initial delay.
var BackspaceRepeatInterval = 60 * time.Millisecond
// TextBox - Text Box element, updates input text
func TextBox(bounds rl.Rectangle, text string) string {
b := bounds.ToInt32()
state := Normal
mousePoint := rl.GetMousePosition()
letter := int32(-1)
// Update control
if rl.CheckCollisionPointRec(mousePoint, bounds) {
state = Focused // NOTE: PRESSED state is not used on this control
state := GetInteractionState(bounds)
borderColor := TextboxBorderColor
if state == Pressed || state == Focused {
borderColor = ToggleActiveBorderColor
framesCounter2++
letter = rl.GetKeyPressed()
if letter != -1 {
if letter >= 32 && letter < 127 {
@ -26,33 +34,28 @@ func TextBox(bounds rl.Rectangle, text string) string {
}
}
if rl.IsKeyPressed(rl.KeyBackspace) {
if len(text) > 0 {
text = text[:len(text)-1]
backspacing := rl.IsKeyPressed(rl.KeyBackspace)
if backspacing {
nextBackspace = time.Now().Add(BackspaceRepeatDelay)
} else if rl.IsKeyDown(rl.KeyBackspace) {
backspacing = time.Since(nextBackspace) >= 0
if backspacing {
nextBackspace = time.Now().Add(BackspaceRepeatInterval)
}
}
if backspacing && len(text) > 0 {
text = text[:len(text)-1]
}
}
// Draw control
switch state {
case Normal:
rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[TextboxBorderColor])))
rl.DrawRectangle(b.X+int32(style[TextboxBorderWidth]), b.Y+int32(style[TextboxBorderWidth]), b.Width-(int32(style[TextboxBorderWidth])*2), b.Height-(int32(style[TextboxBorderWidth])*2), rl.GetColor(int32(style[TextboxInsideColor])))
rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), rl.GetColor(int32(style[TextboxTextColor])))
break
case Focused:
rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ToggleActiveBorderColor])))
rl.DrawRectangle(b.X+int32(style[TextboxBorderWidth]), b.Y+int32(style[TextboxBorderWidth]), b.Width-(int32(style[TextboxBorderWidth])*2), b.Height-(int32(style[TextboxBorderWidth])*2), rl.GetColor(int32(style[TextboxInsideColor])))
rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), rl.GetColor(int32(style[TextboxTextColor])))
DrawBorderedRectangle(b, GetStyle32(TextboxBorderWidth), GetStyleColor(borderColor), GetStyleColor(TextboxInsideColor))
rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), GetStyleColor(TextboxTextColor))
if (framesCounter2/20)%2 == 0 && rl.CheckCollisionPointRec(mousePoint, bounds) {
if state == Focused || state == Pressed {
// Draw a cursor, when focused.
if (framesCounter2/20)%2 == 0 {
rl.DrawRectangle(b.X+4+rl.MeasureText(text, int32(style[GlobalTextFontsize])), b.Y+2, 1, b.Height-4, rl.GetColor(int32(style[TextboxLineColor])))
}
break
case Pressed:
break
default:
break
}
return text