TextBox cleanup + backspace repeat
- Switched textbox to helpers, - Added code to implement a repeat delay on backspace, default 300ms to start repeating, 60ms between repeats
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97c0449bbd
commit
578b342040
1 changed files with 28 additions and 25 deletions
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@ -3,22 +3,30 @@ package raygui
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import (
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"fmt"
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"github.com/gen2brain/raylib-go/raylib"
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"time"
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)
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var backspaceHeld = false
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var nextBackspace = time.Now()
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// BackspaceRepeatDelay controls the time backspace must be held down before it will repeat.
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var BackspaceRepeatDelay = 300 * time.Millisecond
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// BackspaceRepeatInterval controls how frequently backspace registers after the initial delay.
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var BackspaceRepeatInterval = 60 * time.Millisecond
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// TextBox - Text Box element, updates input text
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func TextBox(bounds rl.Rectangle, text string) string {
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b := bounds.ToInt32()
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state := Normal
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mousePoint := rl.GetMousePosition()
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letter := int32(-1)
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// Update control
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if rl.CheckCollisionPointRec(mousePoint, bounds) {
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state = Focused // NOTE: PRESSED state is not used on this control
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state := GetInteractionState(bounds)
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borderColor := TextboxBorderColor
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if state == Pressed || state == Focused {
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borderColor = ToggleActiveBorderColor
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framesCounter2++
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letter = rl.GetKeyPressed()
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if letter != -1 {
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if letter >= 32 && letter < 127 {
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@ -26,33 +34,28 @@ func TextBox(bounds rl.Rectangle, text string) string {
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}
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}
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if rl.IsKeyPressed(rl.KeyBackspace) {
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if len(text) > 0 {
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backspacing := rl.IsKeyPressed(rl.KeyBackspace)
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if backspacing {
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nextBackspace = time.Now().Add(BackspaceRepeatDelay)
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} else if rl.IsKeyDown(rl.KeyBackspace) {
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backspacing = time.Since(nextBackspace) >= 0
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if backspacing {
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nextBackspace = time.Now().Add(BackspaceRepeatInterval)
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}
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}
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if backspacing && len(text) > 0 {
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text = text[:len(text)-1]
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}
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}
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}
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// Draw control
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switch state {
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case Normal:
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rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[TextboxBorderColor])))
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rl.DrawRectangle(b.X+int32(style[TextboxBorderWidth]), b.Y+int32(style[TextboxBorderWidth]), b.Width-(int32(style[TextboxBorderWidth])*2), b.Height-(int32(style[TextboxBorderWidth])*2), rl.GetColor(int32(style[TextboxInsideColor])))
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rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), rl.GetColor(int32(style[TextboxTextColor])))
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break
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case Focused:
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rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ToggleActiveBorderColor])))
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rl.DrawRectangle(b.X+int32(style[TextboxBorderWidth]), b.Y+int32(style[TextboxBorderWidth]), b.Width-(int32(style[TextboxBorderWidth])*2), b.Height-(int32(style[TextboxBorderWidth])*2), rl.GetColor(int32(style[TextboxInsideColor])))
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rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), rl.GetColor(int32(style[TextboxTextColor])))
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DrawBorderedRectangle(b, GetStyle32(TextboxBorderWidth), GetStyleColor(borderColor), GetStyleColor(TextboxInsideColor))
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rl.DrawText(text, b.X+2, b.Y+int32(style[TextboxBorderWidth])+b.Height/2-int32(style[TextboxTextFontsize])/2, int32(style[TextboxTextFontsize]), GetStyleColor(TextboxTextColor))
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if (framesCounter2/20)%2 == 0 && rl.CheckCollisionPointRec(mousePoint, bounds) {
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if state == Focused || state == Pressed {
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// Draw a cursor, when focused.
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if (framesCounter2/20)%2 == 0 {
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rl.DrawRectangle(b.X+4+rl.MeasureText(text, int32(style[GlobalTextFontsize])), b.Y+2, 1, b.Height-4, rl.GetColor(int32(style[TextboxLineColor])))
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}
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break
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case Pressed:
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break
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default:
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break
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}
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return text
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