rlgl: update rlLoadFramebuffer

This commit is contained in:
JupiterRider 2024-11-29 18:15:42 +01:00
parent de01649968
commit 574299012d
2 changed files with 4 additions and 4 deletions

View file

@ -629,7 +629,7 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
}
// LoadFramebuffer - Load an empty framebuffer
func LoadFramebuffer(width int32, height int32) uint32 {
func LoadFramebuffer() uint32 {
return uint32(C.rlLoadFramebuffer())
}

View file

@ -105,7 +105,7 @@ var rlLoadVertexArray func() uint32
var rlUnloadVertexBuffer func(vboId uint32)
var rlSetVertexAttributeDivisor func(index uint32, divisor int32)
var rlLoadTextureDepth func(width int32, height int32, useRenderBuffer bool) uint32
var rlLoadFramebuffer func(width int32, height int32) uint32
var rlLoadFramebuffer func() uint32
var rlFramebufferAttach func(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32)
var rlFramebufferComplete func(id uint32) bool
var rlUnloadFramebuffer func(id uint32)
@ -763,8 +763,8 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
}
// LoadFramebuffer - Load an empty framebuffer
func LoadFramebuffer(width int32, height int32) uint32 {
return rlLoadFramebuffer(width, height)
func LoadFramebuffer() uint32 {
return rlLoadFramebuffer()
}
// FramebufferAttach - Attach texture/renderbuffer to a framebuffer