rlgl: update rlLoadFramebuffer
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de01649968
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574299012d
2 changed files with 4 additions and 4 deletions
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@ -629,7 +629,7 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
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}
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}
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// LoadFramebuffer - Load an empty framebuffer
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// LoadFramebuffer - Load an empty framebuffer
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func LoadFramebuffer(width int32, height int32) uint32 {
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func LoadFramebuffer() uint32 {
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return uint32(C.rlLoadFramebuffer())
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return uint32(C.rlLoadFramebuffer())
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}
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}
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@ -105,7 +105,7 @@ var rlLoadVertexArray func() uint32
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var rlUnloadVertexBuffer func(vboId uint32)
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var rlUnloadVertexBuffer func(vboId uint32)
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var rlSetVertexAttributeDivisor func(index uint32, divisor int32)
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var rlSetVertexAttributeDivisor func(index uint32, divisor int32)
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var rlLoadTextureDepth func(width int32, height int32, useRenderBuffer bool) uint32
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var rlLoadTextureDepth func(width int32, height int32, useRenderBuffer bool) uint32
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var rlLoadFramebuffer func(width int32, height int32) uint32
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var rlLoadFramebuffer func() uint32
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var rlFramebufferAttach func(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32)
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var rlFramebufferAttach func(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32)
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var rlFramebufferComplete func(id uint32) bool
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var rlFramebufferComplete func(id uint32) bool
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var rlUnloadFramebuffer func(id uint32)
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var rlUnloadFramebuffer func(id uint32)
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@ -763,8 +763,8 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
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}
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}
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// LoadFramebuffer - Load an empty framebuffer
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// LoadFramebuffer - Load an empty framebuffer
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func LoadFramebuffer(width int32, height int32) uint32 {
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func LoadFramebuffer() uint32 {
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return rlLoadFramebuffer(width, height)
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return rlLoadFramebuffer()
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}
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}
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// FramebufferAttach - Attach texture/renderbuffer to a framebuffer
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// FramebufferAttach - Attach texture/renderbuffer to a framebuffer
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