rlgl: update rlLoadFramebuffer
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2 changed files with 4 additions and 4 deletions
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@ -629,7 +629,7 @@ func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
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}
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// LoadFramebuffer - Load an empty framebuffer
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func LoadFramebuffer(width int32, height int32) uint32 {
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func LoadFramebuffer() uint32 {
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return uint32(C.rlLoadFramebuffer())
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}
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