Improve GUI on Android, add OpenAsset function

This commit is contained in:
Milan Nikolic 2017-02-02 02:05:14 +01:00
parent 8fc94a8d3d
commit 56debbf236
7 changed files with 181 additions and 109 deletions

View file

@ -5,3 +5,9 @@
void android_main(struct android_app *app) {
androidMain(app);
}
void init_asset_manager(void *state) {
struct android_app *app;
app = (struct android_app *)state;
asset_manager = app->activity->assetManager;
}

View file

@ -4,12 +4,21 @@ package raylib
/*
#include "raylib.h"
#include "android_native_app_glue.h"
#include <android/asset_manager.h>
#include <android_native_app_glue.h>
extern void android_main(struct android_app *app);
AAssetManager* asset_manager;
extern void init_asset_manager(void *state);
*/
import "C"
import "unsafe"
import (
"errors"
"io"
"unsafe"
)
var callbackHolder func(unsafe.Pointer)
@ -18,6 +27,7 @@ func InitWindow(width int32, height int32, app unsafe.Pointer) {
cwidth := (C.int)(width)
cheight := (C.int)(height)
C.InitWindow(cwidth, cheight, app)
C.init_asset_manager(app)
}
// Sets callback function
@ -31,3 +41,34 @@ func androidMain(app *C.struct_android_app) {
callbackHolder(unsafe.Pointer(app))
}
}
// Open asset
func OpenAsset(name string) (io.ReadCloser, error) {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
a := &asset{C.AAssetManager_open(C.asset_manager, cname, C.AASSET_MODE_UNKNOWN)}
if a.ptr == nil {
return nil, errors.New("asset file could not be opened")
}
return a, nil
}
type asset struct {
ptr *C.AAsset
}
func (a *asset) Read(p []byte) (n int, err error) {
n = int(C.AAsset_read(a.ptr, unsafe.Pointer(&p[0]), C.size_t(len(p))))
if n == 0 && len(p) > 0 {
return 0, io.EOF
}
return n, nil
}
func (a *asset) Close() error {
C.AAsset_close(a.ptr)
return nil
}

View file

@ -44,3 +44,12 @@ func EnableCursor() {
func DisableCursor() {
C.DisableCursor()
}
// Open asset
func OpenAsset(name string) (io.ReadCloser, error) {
f, err := os.Open(name)
if err != nil {
return nil, err
}
return f, nil
}

View file

@ -7,7 +7,12 @@ package raylib
#include <stdlib.h>
*/
import "C"
import "unsafe"
import (
"io"
"os"
"unsafe"
)
// Initialize Window and OpenGL Graphics
func InitWindow(width int32, height int32, title string) {
@ -70,3 +75,12 @@ func GetDroppedFiles(count *int32) []string {
func ClearDroppedFiles() {
C.ClearDroppedFiles()
}
// Open asset
func OpenAsset(name string) (io.ReadCloser, error) {
f, err := os.Open(name)
if err != nil {
return nil, err
}
return f, nil
}

View file

@ -17,6 +17,11 @@ const (
var traceDebugMsgs = false
// Set debug messages
func SetDebug(enabled bool) {
traceDebugMsgs = enabled
}
// Trace log
func TraceLog(msgType int, text string, v ...interface{}) {
switch msgType {
@ -33,8 +38,3 @@ func TraceLog(msgType int, text string, v ...interface{}) {
}
}
}
// Set debug messages
func SetDebug(enabled bool) {
traceDebugMsgs = enabled
}

View file

@ -6,26 +6,26 @@ package raylib
#include <android/log.h>
#include <stdlib.h>
void logInfo(const char *msg) {
void log_info(const char *msg) {
__android_log_print(ANDROID_LOG_INFO, "raylib", msg);
}
void logWarn(const char *msg) {
void log_warn(const char *msg) {
__android_log_print(ANDROID_LOG_WARN, "raylib", msg);
}
void logError(const char *msg) {
void log_error(const char *msg) {
__android_log_print(ANDROID_LOG_ERROR, "raylib", msg);
}
void logDebug(const char *msg) {
void log_debug(const char *msg) {
__android_log_print(ANDROID_LOG_DEBUG, "raylib", msg);
}
void logInfo(const char *msg);
void logWarn(const char *msg);
void logError(const char *msg);
void logDebug(const char *msg);
void log_info(const char *msg);
void log_warn(const char *msg);
void log_error(const char *msg);
void log_debug(const char *msg);
*/
import "C"
@ -45,30 +45,32 @@ const (
var traceDebugMsgs = false
// Set debug messages
func SetDebug(enabled bool) {
traceDebugMsgs = enabled
}
// Trace log
func TraceLog(msgType int, text string, v ...interface{}) {
switch msgType {
case LogInfo:
msg := C.CString(fmt.Sprintf("INFO: "+text, v...))
defer C.free(unsafe.Pointer(msg))
C.logInfo(msg)
C.log_info(msg)
case LogError:
msg := C.CString(fmt.Sprintf("ERROR: "+text, v...))
defer C.free(unsafe.Pointer(msg))
C.logError(msg)
C.log_error(msg)
os.Exit(1)
case LogWarning:
msg := C.CString(fmt.Sprintf("WARNING: "+text, v...))
defer C.free(unsafe.Pointer(msg))
C.logWarn(msg)
C.log_warn(msg)
case LogDebug:
if traceDebugMsgs {
msg := C.CString(fmt.Sprintf("DEBUG: "+text, v...))
defer C.free(unsafe.Pointer(msg))
C.logDebug(msg)
C.log_debug(msg)
}
}
}
func SetDebug(enabled bool) {
traceDebugMsgs = enabled
}