Update README.md
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@ -41,7 +41,7 @@ Put the raylib.dll into the root folder of your project or copy it into `C:\Wind
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As of November 15, 2023, raylib 5.0 is the required version.
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It is also possible build the dll yourself. You can find more infos at [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows).
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It is also possible to build the DLL yourself. You can find more info at [raylib's wiki](https://github.com/raysan5/raylib/wiki/Working-on-Windows).
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##### Android
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@ -54,14 +54,15 @@ It is also possible build the dll yourself. You can find more infos at [raylib's
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### Build tags
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* `drm` - build for Linux native DRM mode, including Raspberry Pi 4 and other devices (PLATFORM_DRM)
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* `sdl` - build for SDL backend instead of internal GLFW (PLATFORM_DESKTOP_SDL)
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* `sdl` - build for [SDL](https://github.com/libsdl-org/SDL) backend (PLATFORM_DESKTOP_SDL)
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* `rgfw` - build for [RGFW](https://github.com/ColleagueRiley/RGFW) backend (PLATFORM_DESKTOP_RGFW)
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* `noaudio` - disables audio functions
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* `opengl43` - uses OpenGL 4.3 backend
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* `opengl21` - uses OpenGL 2.1 backend (default is 3.3 on desktop)
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* `opengl11` - uses OpenGL 1.1 backend (pseudo OpenGL 1.1 style)
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* `es2` - uses OpenGL ES 2.0 backend (can be used to link against [Google's ANGLE](https://github.com/google/angle))
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* `es3` - experimental support for OpenGL ES 3.0
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* `x11` - force X11 compatibility mode on Wayland
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* `x11` - force X11 compatibility mode on Wayland (PLATFORM_DESKTOP/GLFW)
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### Documentation
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