easings examples added

This commit is contained in:
unkl nik 2023-11-06 22:04:04 +02:00
parent 64b853abaa
commit 52ec197c4c
3 changed files with 277 additions and 0 deletions

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package main
import (
ez "github.com/gen2brain/raylib-go/easings"
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim")
ballPosX := -100
ballRadius := 20
ballAlpha := float32(0)
state := 0
frames := 0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if state == 0 {
frames++
ballPosX = int(ez.ElasticOut(float32(frames), -100, float32(screenWidth/2)+100, 100))
if frames >= 100 {
frames = 0
state = 1
}
} else if state == 1 {
frames++
ballRadius = int(ez.ElasticIn(float32(frames), 20, 500, 150))
if frames >= 150 {
frames = 0
state = 2
}
} else if state == 2 {
frames++
ballAlpha = ez.CubicOut(float32(frames), 0, 1, 150)
if frames >= 150 {
frames = 0
state = 3
}
} else if state == 3 {
if rl.IsKeyPressed(rl.KeyEnter) {
ballPosX = -100
ballRadius = 20
ballAlpha = 0
state = 0
}
}
if rl.IsKeyPressed(rl.KeyR) {
frames = 0
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
if state >= 2 {
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Green)
}
rl.DrawCircle(int32(ballPosX), 200, float32(ballRadius), rl.Fade(rl.Red, 1-ballAlpha))
if state == 3 {
textlen := rl.MeasureText("press ENTER to replay", 20)
rl.DrawText("press ENTER to replay", (screenWidth/2)-textlen/2, 200, 20, rl.Black)
}
rl.EndDrawing()
}
rl.CloseWindow()
}

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package main
import (
ez "github.com/gen2brain/raylib-go/easings"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
fps = int32(60)
)
const (
screenWidth = int32(800)
screenHeight = int32(450)
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings box anim")
rec := rl.NewRectangle(float32(screenWidth/2), -100, 100, 100)
rotation := float32(0)
alpha := float32(1)
state := 0
frames := 0
rl.SetTargetFPS(fps)
for !rl.WindowShouldClose() {
switch state {
case 0:
frames++
rec.Y = ez.ElasticOut(float32(frames), -100, float32(screenHeight/2)+100, 120)
if frames >= 120 {
frames = 0
state = 1
}
case 1:
frames++
rec.Height = ez.BounceOut(float32(frames), 100, -90, 120)
rec.Width = ez.BounceOut(float32(frames), 100, float32(screenWidth), 120)
if frames >= 120 {
frames++
state = 2
}
case 2:
frames++
rotation = ez.QuadOut(float32(frames), 0, 270, 240)
if frames >= 240 {
frames = 0
state = 3
}
case 3:
frames++
rec.Height = ez.CircOut(float32(frames), 10, float32(screenWidth), 120)
if frames >= 120 {
frames = 0
state = 4
}
case 4:
frames++
alpha = ez.SineOut(float32(frames), 1, -1, 160)
if frames >= 160 {
frames = 0
state = 5
}
default:
break
}
if rl.IsKeyPressed(rl.KeySpace) {
rec = rl.NewRectangle(float32(screenWidth/2), -100, 100, 100)
rotation = 0
alpha = 1
state = 0
frames = 0
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawRectanglePro(rec, rl.NewVector2(rec.Width/2, rec.Height/2), rotation, rl.Fade(rl.Black, alpha))
if state == 5 {
txtlen := rl.MeasureText("SPACE to replay", 20)
rl.DrawText("SPACE to replay", (screenWidth/2)-txtlen/2, 200, 20, rl.Black)
}
rl.EndDrawing()
}
rl.CloseWindow()
}

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package main
import (
ez "github.com/gen2brain/raylib-go/easings"
rl "github.com/gen2brain/raylib-go/raylib"
)
var (
playTime = float32(240)
fps = int32(60)
)
const (
recsW, recsH = 50, 50
screenWidth = int32(800)
screenHeight = int32(450)
maxRecsX = int(screenWidth) / recsW
maxRecsY = int(screenHeight) / recsH
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings rectangle array")
var recs [maxRecsX * maxRecsY]rl.Rectangle
for y := 0; y < maxRecsY; y++ {
for x := 0; x < maxRecsX; x++ {
recs[y*maxRecsX+x].X = float32(recsW/2 + recsW*float32(x))
recs[y*maxRecsX+x].Y = float32(recsH/2 + recsH*float32(y))
recs[y*maxRecsX+x].Width = float32(recsW)
recs[y*maxRecsX+x].Height = float32(recsH)
}
}
rotation := float32(0)
frameCount := float32(0)
state := 0
rl.SetTargetFPS(fps)
for !rl.WindowShouldClose() {
if state == 0 {
frameCount++
for i := 0; i < maxRecsX*maxRecsY; i++ {
recs[i].Height = float32(ez.LinearIn(frameCount, recsH, -recsH, playTime))
recs[i].Width = float32(ez.LinearIn(frameCount, recsW, -recsW, playTime))
if recs[i].Height < 0 {
recs[i].Height = 0
}
if recs[i].Width < 0 {
recs[i].Width = 0
}
if recs[i].Height == 0 && recs[i].Width == 0 {
state = 1
}
rotation = float32(ez.LinearIn(frameCount, 0, 360, playTime))
}
} else if state == 1 && rl.IsKeyPressed(rl.KeySpace) {
frameCount = 0
for i := 0; i < maxRecsX*maxRecsY; i++ {
recs[i].Height = float32(recsH)
recs[i].Width = float32(recsW)
}
state = 0
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
if state == 0 {
for i := 0; i < maxRecsX*maxRecsY; i++ {
rl.DrawRectanglePro(recs[i], rl.NewVector2(recs[i].Width/2, recs[i].Height/2), rotation, rl.Red)
}
} else if state == 1 {
txtlen := rl.MeasureText("SPACE to replay", 20)
rl.DrawText("SPACE to replay", (screenWidth/2)-txtlen/2, 200, 20, rl.Black)
}
rl.EndDrawing()
}
rl.CloseWindow()
}