IsShaderReady() is now IsShaderValid()
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886e44de9c
commit
52954882a0
2 changed files with 8 additions and 8 deletions
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@ -555,10 +555,10 @@ func LoadShaderFromMemory(vsCode string, fsCode string) Shader {
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return v
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}
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// IsShaderReady - Check if a shader is ready
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func IsShaderReady(shader Shader) bool {
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// IsShaderValid - Check if a shader is valid (loaded on GPU)
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func IsShaderValid(shader Shader) bool {
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cshader := shader.cptr()
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ret := C.IsShaderReady(*cshader)
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ret := C.IsShaderValid(*cshader)
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v := bool(ret)
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return v
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}
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