IsShaderReady() is now IsShaderValid()

This commit is contained in:
JupiterRider 2024-11-23 20:04:40 +01:00
parent 886e44de9c
commit 52954882a0
2 changed files with 8 additions and 8 deletions

View file

@ -555,10 +555,10 @@ func LoadShaderFromMemory(vsCode string, fsCode string) Shader {
return v
}
// IsShaderReady - Check if a shader is ready
func IsShaderReady(shader Shader) bool {
// IsShaderValid - Check if a shader is valid (loaded on GPU)
func IsShaderValid(shader Shader) bool {
cshader := shader.cptr()
ret := C.IsShaderReady(*cshader)
ret := C.IsShaderValid(*cshader)
v := bool(ret)
return v
}