Fix build for Wayland
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parent
486ed67f5b
commit
4eb7bface3
2 changed files with 2 additions and 95 deletions
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@ -716,7 +716,7 @@ int GetScreenHeight(void)
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void ShowCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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#if defined(__linux__) && defined(_GLFW_X11)
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XUndefineCursor(glfwGetX11Display(), glfwGetX11Window(window));
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#else
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glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
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@ -729,7 +729,7 @@ void ShowCursor()
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void HideCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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#if defined(__linux__) && defined(_GLFW_X11)
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XColor col;
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const char nil[] = {0};
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@ -1,93 +0,0 @@
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// +build wayland
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package raylib
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/*
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#include "raylib.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"os"
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"unsafe"
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)
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// InitWindow - Initialize Window and OpenGL Graphics
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func InitWindow(width int32, height int32, t interface{}) {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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title, ok := t.(string)
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if ok {
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ctitle := C.CString(title)
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cptitle := unsafe.Pointer(ctitle)
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defer C.free(cptitle)
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C.InitWindow(cwidth, cheight, cptitle)
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}
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}
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// SetCallbackFunc - Sets callback function
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func SetCallbackFunc(func(unsafe.Pointer)) {
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return
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}
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// ShowCursor - Shows cursor
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func ShowCursor() {
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return
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}
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// HideCursor - Hides cursor
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func HideCursor() {
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return
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}
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// IsCursorHidden - Returns true if cursor is not visible
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func IsCursorHidden() bool {
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return false
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}
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// EnableCursor - Enables cursor
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func EnableCursor() {
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C.EnableCursor()
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}
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// DisableCursor - Disables cursor
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func DisableCursor() {
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C.DisableCursor()
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}
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// IsFileDropped - Check if a file have been dropped into window
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func IsFileDropped() bool {
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ret := C.IsFileDropped()
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v := bool(int(ret) == 1)
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return v
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}
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// GetDroppedFiles - Retrieve dropped files into window
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func GetDroppedFiles(count *int32) []string {
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ccount := (*C.int)(unsafe.Pointer(count))
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ret := C.GetDroppedFiles(ccount)
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tmpslice := (*[1 << 24]*C.char)(unsafe.Pointer(ret))[:*count:*count]
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gostrings := make([]string, *count)
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for i, s := range tmpslice {
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gostrings[i] = C.GoString(s)
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}
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return gostrings
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}
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// ClearDroppedFiles - Clear dropped files paths buffer
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func ClearDroppedFiles() {
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C.ClearDroppedFiles()
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}
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// OpenAsset - Open asset
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func OpenAsset(name string) (Asset, error) {
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f, err := os.Open(name)
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if err != nil {
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return nil, err
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}
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return f, nil
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}
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