LoadImageAnimFromMemory function added
This commit is contained in:
parent
77b59b8ebe
commit
4da4ec54eb
2 changed files with 21 additions and 0 deletions
|
@ -257,6 +257,7 @@ var getCollisionRec func(rec uintptr, rec1 uintptr, rec2 uintptr)
|
|||
var loadImage func(img uintptr, fileName string)
|
||||
var loadImageRaw func(img uintptr, fileName string, width int32, height int32, format int32, headerSize int32)
|
||||
var loadImageAnim func(img uintptr, fileName string, frames []int32)
|
||||
var loadImageAnimFromMemory func(img uintptr, fileType string, fileData []byte, dataSize int32, frames []int32)
|
||||
var loadImageFromMemory func(img uintptr, fileType string, fileData []byte, dataSize int32)
|
||||
var loadImageFromTexture func(img uintptr, texture uintptr)
|
||||
var loadImageFromScreen func(img uintptr)
|
||||
|
@ -760,6 +761,7 @@ func init() {
|
|||
purego.RegisterLibFunc(&loadImage, raylibDll, "LoadImage")
|
||||
purego.RegisterLibFunc(&loadImageRaw, raylibDll, "LoadImageRaw")
|
||||
purego.RegisterLibFunc(&loadImageAnim, raylibDll, "LoadImageAnim")
|
||||
purego.RegisterLibFunc(&loadImageAnimFromMemory, raylibDll, "LoadImageAnimFromMemory")
|
||||
purego.RegisterLibFunc(&loadImageFromMemory, raylibDll, "LoadImageFromMemory")
|
||||
purego.RegisterLibFunc(&loadImageFromTexture, raylibDll, "LoadImageFromTexture")
|
||||
purego.RegisterLibFunc(&loadImageFromScreen, raylibDll, "LoadImageFromScreen")
|
||||
|
@ -2343,6 +2345,13 @@ func LoadImageAnim(fileName string, frames []int32) *Image {
|
|||
return &img
|
||||
}
|
||||
|
||||
// LoadImageAnimFromMemory - Load image sequence from memory buffer
|
||||
func LoadImageAnimFromMemory(fileType string, fileData []byte, dataSize int32, frames []int32) *Image {
|
||||
var img Image
|
||||
loadImageAnimFromMemory(uintptr(unsafe.Pointer(&img)), fileType, fileData, dataSize, frames)
|
||||
return &img
|
||||
}
|
||||
|
||||
// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. '.png'
|
||||
func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
|
||||
var img Image
|
||||
|
|
|
@ -113,6 +113,18 @@ func LoadImageAnim(fileName string, frames *int32) *Image {
|
|||
return v
|
||||
}
|
||||
|
||||
// LoadImageAnimFromMemory - Load image sequence from memory buffer
|
||||
func LoadImageAnimFromMemory(fileType string, fileData []byte, dataSize int32, frames []int32) *Image {
|
||||
cfileType := C.CString(fileType)
|
||||
defer C.free(unsafe.Pointer(cfileType))
|
||||
cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
|
||||
cdataSize := (C.int)(dataSize)
|
||||
cframes := (*C.int)(unsafe.Pointer(&frames[0]))
|
||||
ret := C.LoadImageAnimFromMemory(cfileType, cfileData, cdataSize, cframes)
|
||||
v := newImageFromPointer(unsafe.Pointer(&ret))
|
||||
return v
|
||||
}
|
||||
|
||||
// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
|
||||
func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
|
||||
cfileType := C.CString(fileType)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue