LoadImageAnimFromMemory function added
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2 changed files with 21 additions and 0 deletions
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@ -257,6 +257,7 @@ var getCollisionRec func(rec uintptr, rec1 uintptr, rec2 uintptr)
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var loadImage func(img uintptr, fileName string)
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var loadImage func(img uintptr, fileName string)
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var loadImageRaw func(img uintptr, fileName string, width int32, height int32, format int32, headerSize int32)
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var loadImageRaw func(img uintptr, fileName string, width int32, height int32, format int32, headerSize int32)
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var loadImageAnim func(img uintptr, fileName string, frames []int32)
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var loadImageAnim func(img uintptr, fileName string, frames []int32)
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var loadImageAnimFromMemory func(img uintptr, fileType string, fileData []byte, dataSize int32, frames []int32)
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var loadImageFromMemory func(img uintptr, fileType string, fileData []byte, dataSize int32)
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var loadImageFromMemory func(img uintptr, fileType string, fileData []byte, dataSize int32)
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var loadImageFromTexture func(img uintptr, texture uintptr)
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var loadImageFromTexture func(img uintptr, texture uintptr)
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var loadImageFromScreen func(img uintptr)
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var loadImageFromScreen func(img uintptr)
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@ -760,6 +761,7 @@ func init() {
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purego.RegisterLibFunc(&loadImage, raylibDll, "LoadImage")
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purego.RegisterLibFunc(&loadImage, raylibDll, "LoadImage")
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purego.RegisterLibFunc(&loadImageRaw, raylibDll, "LoadImageRaw")
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purego.RegisterLibFunc(&loadImageRaw, raylibDll, "LoadImageRaw")
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purego.RegisterLibFunc(&loadImageAnim, raylibDll, "LoadImageAnim")
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purego.RegisterLibFunc(&loadImageAnim, raylibDll, "LoadImageAnim")
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purego.RegisterLibFunc(&loadImageAnimFromMemory, raylibDll, "LoadImageAnimFromMemory")
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purego.RegisterLibFunc(&loadImageFromMemory, raylibDll, "LoadImageFromMemory")
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purego.RegisterLibFunc(&loadImageFromMemory, raylibDll, "LoadImageFromMemory")
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purego.RegisterLibFunc(&loadImageFromTexture, raylibDll, "LoadImageFromTexture")
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purego.RegisterLibFunc(&loadImageFromTexture, raylibDll, "LoadImageFromTexture")
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purego.RegisterLibFunc(&loadImageFromScreen, raylibDll, "LoadImageFromScreen")
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purego.RegisterLibFunc(&loadImageFromScreen, raylibDll, "LoadImageFromScreen")
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@ -2343,6 +2345,13 @@ func LoadImageAnim(fileName string, frames []int32) *Image {
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return &img
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return &img
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}
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}
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// LoadImageAnimFromMemory - Load image sequence from memory buffer
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func LoadImageAnimFromMemory(fileType string, fileData []byte, dataSize int32, frames []int32) *Image {
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var img Image
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loadImageAnimFromMemory(uintptr(unsafe.Pointer(&img)), fileType, fileData, dataSize, frames)
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return &img
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}
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. '.png'
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. '.png'
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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var img Image
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var img Image
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@ -113,6 +113,18 @@ func LoadImageAnim(fileName string, frames *int32) *Image {
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return v
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return v
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}
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}
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// LoadImageAnimFromMemory - Load image sequence from memory buffer
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func LoadImageAnimFromMemory(fileType string, fileData []byte, dataSize int32, frames []int32) *Image {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
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cdataSize := (C.int)(dataSize)
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cframes := (*C.int)(unsafe.Pointer(&frames[0]))
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ret := C.LoadImageAnimFromMemory(cfileType, cfileData, cdataSize, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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cfileType := C.CString(fileType)
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cfileType := C.CString(fileType)
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