rlgl: rlSetUniform, rlSetUniformMatrix and rlSetUniformMatrices added
This commit is contained in:
parent
574299012d
commit
4c9f2e5dd7
2 changed files with 38 additions and 0 deletions
|
@ -701,6 +701,23 @@ func GetLocationAttrib(shaderId uint32, attribName string) int32 {
|
|||
return int32(C.rlGetLocationAttrib(cshaderId, cattribName))
|
||||
}
|
||||
|
||||
// SetUniform - Set shader value uniform
|
||||
func SetUniform(locIndex int32, value []float32, uniformType int32) {
|
||||
C.rlSetUniform(C.int(locIndex), unsafe.Pointer(unsafe.SliceData(value)), C.int(uniformType), C.int((len(value))))
|
||||
}
|
||||
|
||||
// SetUniformMatrix - Set shader value matrix
|
||||
func SetUniformMatrix(locIndex int32, mat Matrix) {
|
||||
cmat := (*C.Matrix)(unsafe.Pointer(&mat))
|
||||
C.rlSetUniformMatrix(C.int(locIndex), *cmat)
|
||||
}
|
||||
|
||||
// SetUniformMatrices - Set shader value matrices
|
||||
func SetUniformMatrices(locIndex int32, mat []Matrix) {
|
||||
cmat := (*C.Matrix)(unsafe.Pointer(unsafe.SliceData(mat)))
|
||||
C.rlSetUniformMatrices(C.int(locIndex), cmat, C.int(len(mat)))
|
||||
}
|
||||
|
||||
// SetUniformSampler - Set shader value sampler
|
||||
func SetUniformSampler(locIndex int32, textureId uint32) {
|
||||
clocIndex := C.int(locIndex)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue