Fix for UnloadMesh per issue #303

This commit is contained in:
Peter Johnson 2023-11-08 13:28:48 -08:00
parent b2b81aefc9
commit 4c850b2472

View file

@ -335,8 +335,18 @@ func DrawBillboardPro(camera Camera, texture Texture2D, sourceRec Rectangle, pos
C.DrawBillboardPro(*ccamera, *ctexture, *csourceRec, *cposition, *cup, *csize, *corigin, crotation, *ctint)
}
//List of VaoIDs of meshes created by calling UploadMesh()
//Used by UnloadMesh() to determine if mesh is go-managed or C-allocated
var goManagedMeshIDs []uint32 = make([]uint32, 0)
// UploadMesh - Upload vertex data into a VAO (if supported) and VBO
func UploadMesh(mesh *Mesh, dynamic bool) {
//check if mesh has already been uploaded to prevent duplication
if mesh.VaoID != 0 {
fmt.printf("VAO: [ID %i] Trying to re-load an already loaded mesh", mesh->vaoId)
return
}
pinner := runtime.Pinner{}
//Mesh pointer fields must be pinned to allow a Mesh pointer to be passed to C.UploadMesh() below
//nil checks are required because Pin() will panic if passed nil
@ -381,6 +391,10 @@ func UploadMesh(mesh *Mesh, dynamic bool) {
cMesh := mesh.cptr()
C.UploadMesh(cMesh, C.bool(dynamic))
//Add new mesh VaoID to list
goManagedMeshIDs = append(goManagedMeshIDs, mesh.VaoID)
fmt.Println(goManagedMeshIDs)
pinner.Unpin()
}
@ -394,14 +408,26 @@ func UpdateMeshBuffer(mesh Mesh, index int, data []byte, offset int) {
// UnloadMesh - Unload mesh from memory (RAM and/or VRAM)
func UnloadMesh(mesh *Mesh) {
//C.UnloadMesh() only needs to read the VaoID & VboID
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()
tempMesh := Mesh{
VaoID: mesh.VaoID,
VboID: mesh.VboID,
//Check list of go-managed mesh IDs
if slices.Contains(goManagedMeshIDs, mesh.VaoID) {
//C.UnloadMesh() only needs to read the VaoID & VboID
//passing a temporary struct with all other fields nil makes it safe for the C code to call free()
tempMesh := Mesh{
VaoID: mesh.VaoID,
VboID: mesh.VboID,
}
cmesh := tempMesh.cptr()
C.UnloadMesh(*cmesh)
//remove mesh VaoID from list
goManagedMeshIDs = slices.DeleteFunc(goManagedMeshIDs, func(id uint32) bool { return id == mesh.VaoID })
fmt.Println("unloaded custom Mesh")
fmt.Println(goManagedMeshIDs)
} else {
cmesh := mesh.cptr()
C.UnloadMesh(*cmesh)
fmt.Println("unloaded C Mesh")
}
cmesh := tempMesh.cptr()
C.UnloadMesh(*cmesh)
}
// DrawMesh - Draw a single mesh