feat: update rtextures.go to have the func LoadTextureCubemap.
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1 changed files with 7 additions and 0 deletions
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@ -184,6 +184,13 @@ func LoadRenderTexture(width, height int32) RenderTexture2D {
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return v
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return v
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}
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}
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// LoadTextureCubemap - Loads a texture for a cubemap using given layout
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func LoadTextureCubemap(image Image, layout int32) Texture2D {
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ret := C.LoadTextureCubemap(image, layout)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UnloadImage - Unload image from CPU memory (RAM)
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// UnloadImage - Unload image from CPU memory (RAM)
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func UnloadImage(image *Image) {
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func UnloadImage(image *Image) {
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cimage := image.cptr()
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cimage := image.cptr()
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