rectangle will be renamed to textures_sprite_anim part 1/2

This commit is contained in:
Palessan 2024-06-28 15:18:23 +03:00
parent 6c3961f894
commit 49d7e62303
2 changed files with 0 additions and 94 deletions

View file

@ -1,94 +0,0 @@
package main
import (
"fmt"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
MAX_FRAME_SPEED = 15
MIN_FRAME_SPEED = 1
)
func main() {
// Initialization
const screenWidth = 800
const screenHeight = 450
rl.InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
spriteFrames := float32(6)
scarfy := rl.LoadTexture("scarfy.png") // Texture loading
position := rl.Vector2{X: 350.0, Y: 280.0}
frameRec := rl.Rectangle{X: 0.0, Y: 0.0, Width: float32(scarfy.Width) / spriteFrames, Height: float32(scarfy.Height)}
currentFrame := 0
framesCounter := 0
framesSpeed := 8 // Number of spritesheet frames shown by second
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
// Update
framesCounter++
if framesCounter >= (60 / framesSpeed) {
framesCounter = 0
currentFrame++
if currentFrame > int(spriteFrames)-1 {
currentFrame = 0
}
frameRec.X = float32(currentFrame) * float32(scarfy.Width) / spriteFrames // select which image to show
}
// Control frames speed
if rl.IsKeyPressed(rl.KeyRight) {
framesSpeed++
} else if rl.IsKeyPressed(rl.KeyLeft) {
framesSpeed--
}
if framesSpeed > MAX_FRAME_SPEED {
framesSpeed = MAX_FRAME_SPEED
} else if framesSpeed < MIN_FRAME_SPEED {
framesSpeed = MIN_FRAME_SPEED
}
// Draw
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(scarfy, 15, 40, rl.White)
rl.DrawRectangleLines(15, 40, int32(scarfy.Width), int32(scarfy.Height), rl.Lime)
rl.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), rl.Red)
rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DarkGray)
rl.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, rl.DarkGray)
rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DarkGray)
for i := 0; i < MAX_FRAME_SPEED; i++ {
if i < framesSpeed {
rl.DrawRectangle(250+21*int32(i), screenHeight/2.5+15, 20, 20, rl.Red)
}
rl.DrawRectangleLines(250+21*int32(i), screenHeight/2.5+15, 20, 20, rl.Maroon)
}
rl.DrawTextureRec(scarfy, frameRec, position, rl.White) // Draw part of the texture
rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, rl.Gray)
rl.EndDrawing()
}
// De-Initialization
defer rl.UnloadTexture(scarfy) // Texture unloading
defer rl.CloseWindow() // Close window and OpenGL context
}

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