rectangle will be renamed to textures_sprite_anim part 1/2
This commit is contained in:
parent
6c3961f894
commit
49d7e62303
2 changed files with 0 additions and 94 deletions
|
@ -1,94 +0,0 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
rl "github.com/gen2brain/raylib-go/raylib"
|
||||
)
|
||||
|
||||
const (
|
||||
MAX_FRAME_SPEED = 15
|
||||
MIN_FRAME_SPEED = 1
|
||||
)
|
||||
|
||||
func main() {
|
||||
// Initialization
|
||||
const screenWidth = 800
|
||||
const screenHeight = 450
|
||||
|
||||
rl.InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim")
|
||||
|
||||
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
|
||||
spriteFrames := float32(6)
|
||||
scarfy := rl.LoadTexture("scarfy.png") // Texture loading
|
||||
|
||||
position := rl.Vector2{X: 350.0, Y: 280.0}
|
||||
frameRec := rl.Rectangle{X: 0.0, Y: 0.0, Width: float32(scarfy.Width) / spriteFrames, Height: float32(scarfy.Height)}
|
||||
currentFrame := 0
|
||||
|
||||
framesCounter := 0
|
||||
framesSpeed := 8 // Number of spritesheet frames shown by second
|
||||
|
||||
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
|
||||
|
||||
// Main game loop
|
||||
for !rl.WindowShouldClose() { // Detect window close button or ESC key
|
||||
// Update
|
||||
framesCounter++
|
||||
|
||||
if framesCounter >= (60 / framesSpeed) {
|
||||
framesCounter = 0
|
||||
currentFrame++
|
||||
|
||||
if currentFrame > int(spriteFrames)-1 {
|
||||
currentFrame = 0
|
||||
}
|
||||
|
||||
frameRec.X = float32(currentFrame) * float32(scarfy.Width) / spriteFrames // select which image to show
|
||||
}
|
||||
|
||||
// Control frames speed
|
||||
if rl.IsKeyPressed(rl.KeyRight) {
|
||||
framesSpeed++
|
||||
} else if rl.IsKeyPressed(rl.KeyLeft) {
|
||||
framesSpeed--
|
||||
}
|
||||
|
||||
if framesSpeed > MAX_FRAME_SPEED {
|
||||
framesSpeed = MAX_FRAME_SPEED
|
||||
} else if framesSpeed < MIN_FRAME_SPEED {
|
||||
framesSpeed = MIN_FRAME_SPEED
|
||||
}
|
||||
|
||||
// Draw
|
||||
rl.BeginDrawing()
|
||||
|
||||
rl.ClearBackground(rl.RayWhite)
|
||||
|
||||
rl.DrawTexture(scarfy, 15, 40, rl.White)
|
||||
rl.DrawRectangleLines(15, 40, int32(scarfy.Width), int32(scarfy.Height), rl.Lime)
|
||||
rl.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), rl.Red)
|
||||
|
||||
rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DarkGray)
|
||||
rl.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, rl.DarkGray)
|
||||
rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DarkGray)
|
||||
|
||||
for i := 0; i < MAX_FRAME_SPEED; i++ {
|
||||
if i < framesSpeed {
|
||||
rl.DrawRectangle(250+21*int32(i), screenHeight/2.5+15, 20, 20, rl.Red)
|
||||
}
|
||||
rl.DrawRectangleLines(250+21*int32(i), screenHeight/2.5+15, 20, 20, rl.Maroon)
|
||||
}
|
||||
|
||||
rl.DrawTextureRec(scarfy, frameRec, position, rl.White) // Draw part of the texture
|
||||
|
||||
rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, rl.Gray)
|
||||
|
||||
rl.EndDrawing()
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
defer rl.UnloadTexture(scarfy) // Texture unloading
|
||||
|
||||
defer rl.CloseWindow() // Close window and OpenGL context
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 10 KiB |
Loading…
Add table
Add a link
Reference in a new issue