IsMaterialReady has been renamed

This commit is contained in:
JupiterRider 2024-11-24 15:45:49 +01:00
parent c9a7c5c130
commit 493260d376
2 changed files with 8 additions and 8 deletions

View file

@ -565,10 +565,10 @@ func LoadMaterialDefault() Material {
return v
}
// IsMaterialReady - Check if a material is ready
func IsMaterialReady(material Material) bool {
// IsMaterialValid - Check if a material is valid (shader assigned, map textures loaded in GPU)
func IsMaterialValid(material Material) bool {
cmaterial := material.cptr()
ret := C.IsMaterialReady(*cmaterial)
ret := C.IsMaterialValid(*cmaterial)
v := bool(ret)
return v
}