IsMaterialReady has been renamed
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c9a7c5c130
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493260d376
2 changed files with 8 additions and 8 deletions
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@ -565,10 +565,10 @@ func LoadMaterialDefault() Material {
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return v
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}
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// IsMaterialReady - Check if a material is ready
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func IsMaterialReady(material Material) bool {
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// IsMaterialValid - Check if a material is valid (shader assigned, map textures loaded in GPU)
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func IsMaterialValid(material Material) bool {
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cmaterial := material.cptr()
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ret := C.IsMaterialReady(*cmaterial)
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ret := C.IsMaterialValid(*cmaterial)
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v := bool(ret)
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return v
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}
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