IsMaterialReady has been renamed
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c9a7c5c130
commit
493260d376
2 changed files with 8 additions and 8 deletions
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@ -446,7 +446,7 @@ var genMeshHeightmap func(mesh uintptr, heightmap uintptr, size uintptr)
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var genMeshCubicmap func(mesh uintptr, cubicmap uintptr, cubeSize uintptr)
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var loadMaterials func(fileName string, materialCount *int32) *Material
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var loadMaterialDefault func(material uintptr)
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var isMaterialReady func(material uintptr) bool
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var isMaterialValid func(material uintptr) bool
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var unloadMaterial func(material uintptr)
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var setMaterialTexture func(material *Material, mapType int32, texture uintptr)
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var setModelMeshMaterial func(model *Model, meshId int32, materialId int32)
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@ -961,7 +961,7 @@ func init() {
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purego.RegisterLibFunc(&genMeshCubicmap, raylibDll, "GenMeshCubicmap")
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purego.RegisterLibFunc(&loadMaterials, raylibDll, "LoadMaterials")
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purego.RegisterLibFunc(&loadMaterialDefault, raylibDll, "LoadMaterialDefault")
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purego.RegisterLibFunc(&isMaterialReady, raylibDll, "IsMaterialReady")
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purego.RegisterLibFunc(&isMaterialValid, raylibDll, "IsMaterialValid")
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purego.RegisterLibFunc(&unloadMaterial, raylibDll, "UnloadMaterial")
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purego.RegisterLibFunc(&setMaterialTexture, raylibDll, "SetMaterialTexture")
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purego.RegisterLibFunc(&setModelMeshMaterial, raylibDll, "SetModelMeshMaterial")
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@ -3454,9 +3454,9 @@ func LoadMaterialDefault() Material {
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return material
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}
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// IsMaterialReady - Check if a material is ready
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func IsMaterialReady(material Material) bool {
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return isMaterialReady(uintptr(unsafe.Pointer(&material)))
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// IsMaterialValid - Check if a material is valid (shader assigned, map textures loaded in GPU)
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func IsMaterialValid(material Material) bool {
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return isMaterialValid(uintptr(unsafe.Pointer(&material)))
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}
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// UnloadMaterial - Unload material from GPU memory (VRAM)
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