Update C sources, add new functions
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28 changed files with 2681 additions and 1918 deletions
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@ -223,7 +223,7 @@
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#define MOUSE_MIDDLE_BUTTON 2
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// Touch points registered
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#define MAX_TOUCH_POINTS 2
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#define MAX_TOUCH_POINTS 10
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// Gamepad Number
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#define GAMEPAD_PLAYER1 0
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@ -311,7 +311,7 @@
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// NOTE: MSC C++ compiler does not support compound literals (C99 feature)
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// Plain structures in C++ (without constructors) can be initialized from { } initializers.
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#ifdef __cplusplus
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#if defined(__cplusplus)
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#define CLITERAL
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#else
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#define CLITERAL (Color)
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@ -511,7 +511,7 @@ typedef struct Mesh {
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float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
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unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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unsigned short *indices;// Vertex indices (in case vertex data comes indexed)
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// Animation vertex data
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float *baseVertices; // Vertex base position (required to apply bones transformations)
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float *baseNormals; // Vertex base normals (required to apply bones transformations)
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@ -786,7 +786,7 @@ typedef enum {
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// Callbacks to be implemented by users
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typedef void (*TraceLogCallback)(int msgType, const char *text, va_list args);
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#ifdef __cplusplus
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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@ -868,9 +868,11 @@ RLAPI void TakeScreenshot(const char *fileName); // Takes a scr
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RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
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// Files management functions
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RLAPI bool FileExists(const char *fileName); // Check if file exists
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RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
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RLAPI const char *GetExtension(const char *fileName); // Get pointer to extension for a filename string
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RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
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RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (memory should be freed)
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RLAPI const char *GetDirectoryPath(const char *fileName); // Get full path for a given fileName (uses static string)
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RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
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RLAPI char **GetDirectoryFiles(const char *dirPath, int *count); // Get filenames in a directory path (memory should be freed)
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@ -879,11 +881,14 @@ RLAPI bool ChangeDirectory(const char *dir); // Change work
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RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
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RLAPI char **GetDroppedFiles(int *count); // Get dropped files names (memory should be freed)
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RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer (free memory)
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RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
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// Persistent storage management
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RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
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RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
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RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
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//------------------------------------------------------------------------------------
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// Input Handling Functions (Module: core)
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//------------------------------------------------------------------------------------
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@ -967,7 +972,7 @@ RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color);
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RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
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RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
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RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color colors[4]); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors
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@ -979,6 +984,8 @@ RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Col
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RLAPI void DrawPolyEx(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
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RLAPI void DrawPolyExLines(Vector2 *points, int numPoints, Color color); // Draw polygon lines
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RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Define default texture used to draw shapes
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// Basic shapes collision detection functions
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RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
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RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
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@ -998,6 +1005,7 @@ RLAPI Image LoadImageEx(Color *pixels, int width, int height);
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
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RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
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RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
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@ -1019,15 +1027,17 @@ RLAPI void ImageAlphaClear(Image *image, Color color, float threshold);
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RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
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RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
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RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (bilinear filtering)
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RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
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RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
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RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color); // Resize canvas and fill with color
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RLAPI void ImageMipmaps(Image *image); // Generate all mipmap levels for a provided image
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RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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RLAPI Color *ImageExtractPalette(Image image, int maxPaletteSize, int *extractCount); // Extract color palette from image to maximum size (memory should be freed)
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RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
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RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
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RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
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RLAPI void ImageDrawRectangle(Image *dst, Vector2 position, Rectangle rec, Color color); // Draw rectangle within an image
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RLAPI void ImageDrawRectangle(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
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RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
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RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
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RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color); // Draw text (custom sprite font) within an image (destination)
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RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
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@ -1073,21 +1083,25 @@ RLAPI Font GetFontDefault(void);
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RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
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RLAPI Font LoadFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load font from file with extended parameters
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RLAPI CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int charsCount, int type); // Load font data for further use
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RLAPI Image GenImageFontAtlas(CharInfo *chars, int fontSize, int charsCount, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI Image GenImageFontAtlas(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
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RLAPI void UnloadFont(Font font); // Unload Font from GPU memory (VRAM)
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// Text drawing functions
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RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
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RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
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RLAPI void DrawTextEx(Font font, const char* text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
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// Text misc. functions
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RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
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RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
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RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
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// Text string edition functions
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RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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RLAPI char **SplitText(char *text, char delimiter, int *strCount); // Split text string into multiple strings (memory should be freed manually!)
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RLAPI bool IsEqualText(const char *text1, const char *text2); // Check if two text string are equal
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//------------------------------------------------------------------------------------
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// Basic 3d Shapes Drawing Functions (Module: models)
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//------------------------------------------------------------------------------------
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@ -1231,6 +1245,7 @@ RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Updat
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
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RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
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// Wave/Sound management functions
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RLAPI void PlaySound(Sound sound); // Play a sound
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@ -1273,7 +1288,7 @@ RLAPI void StopAudioStream(AudioStream stream); // Stop au
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RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
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RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
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#ifdef __cplusplus
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#if defined(__cplusplus)
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}
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#endif
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