IsModelReady has been renamed
This commit is contained in:
parent
1d2d8d9350
commit
47bd3b9420
2 changed files with 8 additions and 8 deletions
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@ -412,7 +412,7 @@ var drawRay func(ray uintptr, col uintptr)
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var drawGrid func(slices int32, spacing float32)
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var drawGrid func(slices int32, spacing float32)
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var loadModel func(model uintptr, fileName string)
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var loadModel func(model uintptr, fileName string)
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var loadModelFromMesh func(model uintptr, mesh uintptr)
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var loadModelFromMesh func(model uintptr, mesh uintptr)
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var isModelReady func(model uintptr) bool
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var isModelValid func(model uintptr) bool
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var unloadModel func(model uintptr)
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var unloadModel func(model uintptr)
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var getModelBoundingBox func(boundingBox uintptr, model uintptr)
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var getModelBoundingBox func(boundingBox uintptr, model uintptr)
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var drawModel func(model uintptr, position uintptr, scale float32, tint uintptr)
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var drawModel func(model uintptr, position uintptr, scale float32, tint uintptr)
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@ -925,7 +925,7 @@ func init() {
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purego.RegisterLibFunc(&drawGrid, raylibDll, "DrawGrid")
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purego.RegisterLibFunc(&drawGrid, raylibDll, "DrawGrid")
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purego.RegisterLibFunc(&loadModel, raylibDll, "LoadModel")
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purego.RegisterLibFunc(&loadModel, raylibDll, "LoadModel")
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purego.RegisterLibFunc(&loadModelFromMesh, raylibDll, "LoadModelFromMesh")
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purego.RegisterLibFunc(&loadModelFromMesh, raylibDll, "LoadModelFromMesh")
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purego.RegisterLibFunc(&isModelReady, raylibDll, "IsModelReady")
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purego.RegisterLibFunc(&isModelValid, raylibDll, "IsModelValid")
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purego.RegisterLibFunc(&unloadModel, raylibDll, "UnloadModel")
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purego.RegisterLibFunc(&unloadModel, raylibDll, "UnloadModel")
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purego.RegisterLibFunc(&getModelBoundingBox, raylibDll, "GetModelBoundingBox")
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purego.RegisterLibFunc(&getModelBoundingBox, raylibDll, "GetModelBoundingBox")
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purego.RegisterLibFunc(&drawModel, raylibDll, "DrawModel")
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purego.RegisterLibFunc(&drawModel, raylibDll, "DrawModel")
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@ -3249,9 +3249,9 @@ func LoadModelFromMesh(mesh Mesh) Model {
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return model
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return model
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}
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}
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// IsModelReady - Check if a model is ready
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// IsModelValid - Check if a model is valid (loaded in GPU, VAO/VBOs)
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func IsModelReady(model Model) bool {
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func IsModelValid(model Model) bool {
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return isModelReady(uintptr(unsafe.Pointer(&model)))
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return isModelValid(uintptr(unsafe.Pointer(&model)))
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}
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}
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// UnloadModel - Unload model (including meshes) from memory (RAM and/or VRAM)
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// UnloadModel - Unload model (including meshes) from memory (RAM and/or VRAM)
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@ -269,10 +269,10 @@ func LoadModelFromMesh(data Mesh) Model {
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return v
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return v
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}
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}
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// IsModelReady - Check if a model is ready
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// IsModelValid - Check if a model is valid (loaded in GPU, VAO/VBOs)
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func IsModelReady(model Model) bool {
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func IsModelValid(model Model) bool {
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cmodel := model.cptr()
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cmodel := model.cptr()
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ret := C.IsModelReady(*cmodel)
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ret := C.IsModelValid(*cmodel)
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v := bool(ret)
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v := bool(ret)
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return v
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return v
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}
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}
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